mirror of https://github.com/AxioDL/metaforce.git
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
#pragma once
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#include <list>
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#include <vector>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/GuiSys/CGuiTextSupport.hpp"
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#include "Runtime/GuiSys/CSaveableState.hpp"
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#include <zeus/CVector2i.hpp>
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namespace urde {
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class CBlockInstruction;
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class CFontImageDef;
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class CInstruction;
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class CLineInstruction;
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class CTextRenderBuffer;
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class CTextExecuteBuffer {
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friend class CGuiTextSupport;
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friend class CTextRenderBufferPages;
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using InstList = std::list<std::shared_ptr<CInstruction>>;
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InstList x0_instList;
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u32 x14_ = 0;
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CSaveableState x18_textState;
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CBlockInstruction* xa0_curBlock = nullptr;
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CLineInstruction* xa4_curLine = nullptr;
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InstList::iterator xa8_curWordIt;
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s32 xac_curY;
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s32 xb0_curX;
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s32 xb4_curWordX = 0;
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s32 xb8_curWordY = 0;
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s32 xbc_spaceDistance = 0;
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bool xc0_imageBaseline = false;
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std::list<CSaveableState> xc4_stateStack;
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u32 xd8_ = 0;
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public:
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CTextExecuteBuffer() { xa8_curWordIt = x0_instList.begin(); }
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CTextRenderBuffer BuildRenderBuffer(CGuiWidget::EGuiModelDrawFlags df) const;
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CTextRenderBuffer BuildRenderBufferPage(InstList::const_iterator start, InstList::const_iterator pgStart,
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InstList::const_iterator pgEnd, CGuiWidget::EGuiModelDrawFlags df) const;
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std::list<CTextRenderBuffer> BuildRenderBufferPages(const zeus::CVector2i& extent,
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CGuiWidget::EGuiModelDrawFlags df) const;
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std::vector<CToken> GetAssets() const;
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void AddString(const char16_t* str, int len);
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void AddStringFragment(const char16_t* str, int len);
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int WrapOneLTR(const char16_t* str, int len);
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void MoveWordLTR();
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void StartNewLine();
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void StartNewWord();
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void TerminateLine();
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void TerminateLineLTR();
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void AddPopState();
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void AddPushState();
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void AddVerticalJustification(EVerticalJustification vjust);
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void AddJustification(EJustification just);
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void AddLineExtraSpace(s32 space);
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void AddLineSpacing(float spacing);
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void AddRemoveColorOverride(int idx);
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void AddColorOverride(int idx, const CTextColor& color);
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void AddColor(EColorType, const CTextColor& color);
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void AddImage(const CFontImageDef& image);
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void AddFont(const TToken<CRasterFont>& font);
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void EndBlock();
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void BeginBlock(s32 offX, s32 offY, s32 extX, s32 extY, bool imageBaseline, ETextDirection dir, EJustification just,
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EVerticalJustification vjust);
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void Clear();
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};
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} // namespace urde
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