metaforce/Runtime/GuiSys/CTextExecuteBuffer.hpp

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#pragma once
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#include <list>
#include <vector>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/GuiSys/CGuiTextSupport.hpp"
#include "Runtime/GuiSys/CSaveableState.hpp"
#include <zeus/CVector2i.hpp>
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namespace urde {
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class CBlockInstruction;
class CFontImageDef;
class CInstruction;
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class CLineInstruction;
class CTextRenderBuffer;
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class CTextExecuteBuffer {
friend class CGuiTextSupport;
friend class CTextRenderBufferPages;
using InstList = std::list<std::shared_ptr<CInstruction>>;
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InstList x0_instList;
u32 x14_ = 0;
CSaveableState x18_textState;
CBlockInstruction* xa0_curBlock = nullptr;
CLineInstruction* xa4_curLine = nullptr;
InstList::iterator xa8_curWordIt;
s32 xac_curY;
s32 xb0_curX;
s32 xb4_curWordX = 0;
s32 xb8_curWordY = 0;
s32 xbc_spaceDistance = 0;
bool xc0_imageBaseline = false;
std::list<CSaveableState> xc4_stateStack;
u32 xd8_ = 0;
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public:
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CTextExecuteBuffer() { xa8_curWordIt = x0_instList.begin(); }
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CTextRenderBuffer BuildRenderBuffer(CGuiWidget::EGuiModelDrawFlags df) const;
CTextRenderBuffer BuildRenderBufferPage(InstList::const_iterator start, InstList::const_iterator pgStart,
InstList::const_iterator pgEnd, CGuiWidget::EGuiModelDrawFlags df) const;
std::list<CTextRenderBuffer> BuildRenderBufferPages(const zeus::CVector2i& extent,
CGuiWidget::EGuiModelDrawFlags df) const;
std::vector<CToken> GetAssets() const;
void AddString(const char16_t* str, int len);
void AddStringFragment(const char16_t* str, int len);
int WrapOneLTR(const char16_t* str, int len);
void MoveWordLTR();
void StartNewLine();
void StartNewWord();
void TerminateLine();
void TerminateLineLTR();
void AddPopState();
void AddPushState();
void AddVerticalJustification(EVerticalJustification vjust);
void AddJustification(EJustification just);
void AddLineExtraSpace(s32 space);
void AddLineSpacing(float spacing);
void AddRemoveColorOverride(int idx);
void AddColorOverride(int idx, const CTextColor& color);
void AddColor(EColorType, const CTextColor& color);
void AddImage(const CFontImageDef& image);
void AddFont(const TToken<CRasterFont>& font);
void EndBlock();
void BeginBlock(s32 offX, s32 offY, s32 extX, s32 extY, bool imageBaseline, ETextDirection dir, EJustification just,
EVerticalJustification vjust);
void Clear();
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};
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} // namespace urde