metaforce/Runtime/IMain.hpp

45 lines
1.1 KiB
C++

#pragma once
#include "Runtime/RetroTypes.hpp"
#include <amuse/amuse.hpp>
#include <boo/boo.hpp>
#include <boo/audiodev/IAudioVoiceEngine.hpp>
#include <hecl/Runtime.hpp>
namespace hecl {
class Console;
class CVarManager;
} // namespace hecl
namespace urde {
class CStopwatch;
enum class EGameplayResult { None, Win, Lose, Playing };
enum class EFlowState {
None,
WinBad,
WinGood,
WinBest,
LoseGame,
Default,
StateSetter,
};
class IMain {
public:
virtual ~IMain() = default;
virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr, boo::IWindow* window,
boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0;
virtual void Draw() = 0;
virtual bool Proc() = 0;
virtual void Shutdown() = 0;
virtual boo::IWindow* GetMainWindow() const = 0;
virtual EFlowState GetFlowState() const = 0;
virtual void SetFlowState(EFlowState) = 0;
virtual size_t GetExpectedIdSize() const = 0;
virtual void WarmupShaders() = 0;
virtual hecl::Console* Console() const = 0;
};
} // namespace urde