metaforce/Runtime/IMain.hpp

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#pragma once
#include "Runtime/RetroTypes.hpp"
#include <amuse/amuse.hpp>
#include <boo/boo.hpp>
#include <boo/audiodev/IAudioVoiceEngine.hpp>
#include <hecl/Runtime.hpp>
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namespace hecl {
class Console;
class CVarManager;
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} // namespace hecl
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namespace urde {
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class CStopwatch;
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enum class EGameplayResult { None, Win, Lose, Playing };
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enum class EFlowState {
None,
WinBad,
WinGood,
WinBest,
LoseGame,
Default,
StateSetter,
};
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class IMain {
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public:
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virtual ~IMain() = default;
virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr, boo::IWindow* window,
boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0;
virtual void Draw() = 0;
virtual bool Proc() = 0;
virtual void Shutdown() = 0;
virtual boo::IWindow* GetMainWindow() const = 0;
virtual EFlowState GetFlowState() const = 0;
virtual void SetFlowState(EFlowState) = 0;
virtual size_t GetExpectedIdSize() const = 0;
virtual void WarmupShaders() = 0;
virtual hecl::Console* Console() const = 0;
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};
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} // namespace urde