metaforce/Runtime/Graphics/CCubeModel.hpp

205 lines
7.5 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/IObjectStore.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/CToken.hpp"
namespace metaforce::WIP {
class CCubeSurface;
class CCubeModel;
class CCubeMaterial;
#pragma region CModel
class CModel {
public:
struct SShader {
std::vector<TCachedToken<CTexture>> x0_textures;
const u8* x10_data;
explicit SShader(const u8* data) : x10_data(data) {}
void UnlockTextures(){};
};
private:
static u32 sTotalMemory;
static u32 sFrameCounter;
static bool sIsTextureTimeoutEnabled;
static CModel* sThisFrameList;
static CModel* sOneFrameList;
static CModel* sTwoFrameList;
std::unique_ptr<u8[]> x0_data;
u32 x4_dataLen;
std::vector<std::unique_ptr<CCubeSurface>> x8_surfaces; // Was a vector of void*
std::vector<SShader> x18_matSets;
std::unique_ptr<CCubeModel> x28_modelInst = nullptr;
u16 x2c_ = 0;
u16 x2e_ = 0;
CModel* x30_prev = nullptr;
CModel* x34_next;
u32 x38_lastFrame;
/* Resident copies of maintained data */
std::vector<zeus::CVector3f> m_positions;
std::vector<zeus::CVector3f> m_normals;
std::vector<zeus::CColor> m_colors;
std::vector<zeus::CVector2f> m_floatUVs;
std::vector<std::array<s16, 2>> m_shortUVs;
public:
CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store);
void UpdateLastFrame();
void MoveToThisFrameList();
void RemoveFromList();
void VerifyCurrentShader(s32 idx){};
static void FrameDone();
static void EnableTextureTimeout();
static void DisableTextureTimeout();
};
#pragma endregion
#pragma region CCubeModel
class CCubeModel {
private:
class ModelInstance {
const std::vector<std::unique_ptr<CCubeSurface>>* x0_surfacePtrs; // was a pointer to vector of void
const u8* x4_materialData;
const std::vector<zeus::CVector3f>* x8_positions; // was a pointer to void
const std::vector<zeus::CVector3f>* xc_normals; // was a pointer to void
const std::vector<zeus::CColor>* x10_colors; // was a pointer to void
const std::vector<zeus::CVector2f>* x14_texCoords; // was a pointer to void
const std::vector<std::array<s16, 2>>* x18_packedTexCoords; // was a pointer to void
public:
ModelInstance(std::vector<std::unique_ptr<CCubeSurface>>* surfaces, const u8* material,
const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
const std::vector<std::array<s16, 2>>* packedTexCoords)
: x0_surfacePtrs(surfaces)
, x4_materialData(material)
, x8_positions(positions)
, xc_normals(normals)
, x10_colors(colors)
, x14_texCoords(texCoords)
, x18_packedTexCoords(packedTexCoords) {}
/* These functions have been slightly modified from their original to return the actual vector instead of a raw
* pointer
*/
[[nodiscard]] const std::vector<std::unique_ptr<CCubeSurface>>& Surfaces() const { return *x0_surfacePtrs; }
[[nodiscard]] const u8* GetMaterialPointer() const { return x4_materialData; }
void SetMaterialPointer(const u8* mat) { x4_materialData = mat; }
[[nodiscard]] const std::vector<zeus::CVector3f>& GetVertexPointer() const { return *x8_positions; }
[[nodiscard]] const std::vector<zeus::CVector3f>& GetNormalPointer() const { return *xc_normals; }
[[nodiscard]] const std::vector<zeus::CColor>& GetColorPointer() const { return *x10_colors; }
[[nodiscard]] const std::vector<zeus::CVector2f>& GetTCPointer() const { return *x14_texCoords; }
[[nodiscard]] const std::vector<std::array<s16, 2>>& GetPackedTCPointer() const { return *x18_packedTexCoords; }
};
ModelInstance x0_modelInstance;
std::vector<TCachedToken<CTexture>>* x1c_textures;
zeus::CAABox x20_worldAABB;
CCubeSurface* x38_firstUnsortedSurf = nullptr;
CCubeSurface* x3c_firstSortedSurf = nullptr;
bool x40_24_;
u8 x41_visorFlags;
u32 x44_idx;
public:
CCubeModel(std::vector<std::unique_ptr<CCubeSurface>>* surfaces,
std::vector<TCachedToken<CTexture>>* textures, const u8* materialData,
const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
const std::vector<std::array<s16, 2>>* packedTexCoords, const zeus::CAABox& aabox, u8 flags, bool b1,
u32 idx);
CCubeMaterial GetMaterialByIndex(u32 idx);
void UnlockTextures();
static void MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& texture, IObjectStore* store, bool b1);
};
#pragma endregion
#pragma region CCubeSurface
class CCubeSurface {
static constexpr zeus::CVector3f skDefaultNormal{1.f, 0.f, 0.f};
u8* x0_data;
zeus::CVector3f x0_center;
u32 xc_materialIndex;
u32 x10_displayListSize;
CCubeModel* x14_parent;
CCubeSurface* x18_nextSurface;
u32 x1c_extraSize;
zeus::CVector3f x20_normal;
zeus::CAABox x2c_bounds;
public:
explicit CCubeSurface(u8* ptr);
bool IsValid() const;
void SetParent(CCubeModel* parent) { x14_parent = parent; }
void SetNextSurface(CCubeSurface* next) { x18_nextSurface = next; }
[[nodiscard]] u32 GetMaterialIndex() const { return xc_materialIndex; }
[[nodiscard]] u32 GetDisplayListSize() const { return x10_displayListSize & 0x7fffffff; }
[[nodiscard]] u32 GetNormalHint() const { return (x10_displayListSize >> 31) & 1; }
[[nodiscard]] u8* GetDisplayList() const {
return reinterpret_cast<u8*>(reinterpret_cast<uintptr_t>(x0_data) + GetSurfaceHeaderSize());
}
u32 GetSurfaceHeaderSize() const { return (0x4b + x1c_extraSize) & ~31; }
[[nodiscard]] zeus::CVector3f GetCenter() const { return x0_center; }
[[nodiscard]] zeus::CAABox GetBounds() const {
return x1c_extraSize != 0 ? x2c_bounds : zeus::CAABox{x0_center, x0_center};
}
};
#pragma endregion
#pragma region CCubeMaterial
enum class EStateFlags {
Unused1 = 1 << 0,
Unused2 = 1 << 1,
Unused3 = 1 << 2,
KonstEnabled = 1 << 3,
DepthSorting = 1 << 4,
AlphaTest = 1 << 5,
Reflection = 1 << 6,
DepthWrite = 1 << 7,
ReflectionSurfaceEye = 1 << 8,
OccluderMesh = 1 << 9,
ReflectionIndirectTexture = 1 << 10,
LightMap = 1 << 11,
Unused4 = 1 << 12,
LightmapUVArray = 1 << 13,
};
ENABLE_BITWISE_ENUM(EStateFlags);
class CCubeMaterial {
const u8* x0_data;
public:
explicit CCubeMaterial(const u8* data) : x0_data(data) {}
[[nodiscard]] u32 GetCompressedBlend() {
const u32* ptr = reinterpret_cast<const u32*>(x0_data[(GetTextureCount() * 4) + 16]);
if (IsFlagSet(EStateFlags::KonstEnabled)) {
ptr += SBig(*ptr) + 1;
}
return SBig(*ptr);
}
[[nodiscard]] EStateFlags GetFlags() const { return EStateFlags(SBig(*reinterpret_cast<const u32*>(x0_data))); }
[[nodiscard]] bool IsFlagSet(EStateFlags flag) const { return True(GetFlags() & flag); }
[[nodiscard]] u32 GetUsedTextureSlots() const { return static_cast<u32>(GetFlags()) >> 16; }
[[nodiscard]] u32 GetTextureCount() const { return SBig(*reinterpret_cast<const u32*>(&x0_data[4])); }
[[nodiscard]] u32 GetVertexDesc() const { return SBig(*reinterpret_cast<const u32*>(&x0_data[(GetTextureCount() * 4) + 8])); }
};
#pragma endregion
CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef);
} // namespace metaforce::WIP