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mirror of https://github.com/AxioDL/metaforce.git synced 2025-08-05 14:15:36 +00:00
metaforce/Runtime/World/CGameArea.cpp
2016-07-22 14:26:17 -10:00

238 lines
3.6 KiB
C++

#include "CGameArea.hpp"
namespace urde
{
void CGameArea::CAreaFog::SetCurrent() const
{
}
void CGameArea::CAreaFog::Update(float dt)
{
}
void CGameArea::CAreaFog::RollFogOut(float, float, const zeus::CColor& color)
{
}
void CGameArea::CAreaFog::FadeFog(ERglFogMode,
const zeus::CColor& color, const zeus::CVector2f& vec1,
float, const zeus::CVector2f& vec2)
{
}
void CGameArea::CAreaFog::SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec)
{
}
bool CGameArea::CAreaFog::IsFogDisabled() const
{
}
void CGameArea::CAreaFog::DisableFog()
{
}
CDummyGameArea::CDummyGameArea(CInputStream& in, int mlvlVersion)
{
}
bool CDummyGameArea::IGetScriptingMemoryAlways() const
{
}
TAreaId CDummyGameArea::IGetAreaId() const
{
}
ResId CDummyGameArea::IGetAreaAssetId() const
{
}
bool CDummyGameArea::IIsActive() const
{
}
TAreaId CDummyGameArea::IGetAttachedAreaId(int) const
{
}
u32 CDummyGameArea::IGetNumAttachedAreas() const
{
}
ResId CDummyGameArea::IGetStringTableAssetId() const
{
}
const zeus::CTransform& CDummyGameArea::IGetTM() const
{
}
static std::vector<SObjectTag> ReadDependencyList(CInputStream& in)
{
std::vector<SObjectTag> ret;
u32 count = in.readUint32Big();
ret.reserve(count);
for (int i=0 ; i<count ; ++i)
{
ret.emplace_back();
ret.back().readMLVL(in);
}
return ret;
}
CGameArea::CGameArea(CInputStream& in, int mlvlVersion)
: x4_mlvlVersion(mlvlVersion), xf0_25_active(true)
{
x8_nameSTRG = in.readUint32Big();
xc_transform.read34RowMajor(in);
x3c_invTransform = xc_transform.inverse();
x6c_aabb.readBoundingBoxBig(in);
x84_mrea = in.readUint32Big();
if (mlvlVersion > 15)
x88_areaId = in.readUint32Big();
else
x88_areaId = -1;
u32 attachedCount = in.readUint32Big();
x8c_attachedAreaIndices.reserve(attachedCount);
for (int i=0 ; i<attachedCount ; ++i)
x8c_attachedAreaIndices.push_back(in.readUint16Big());
x9c_deps1 = ::urde::ReadDependencyList(in);
xac_deps2 = ::urde::ReadDependencyList(in);
}
bool CGameArea::IGetScriptingMemoryAlways() const
{
}
TAreaId CGameArea::IGetAreaId() const
{
}
ResId CGameArea::IGetAreaAssetId() const
{
}
bool CGameArea::IIsActive() const
{
}
TAreaId CGameArea::IGetAttachedAreaId(int) const
{
}
u32 CGameArea::IGetNumAttachedAreas() const
{
}
ResId CGameArea::IGetStringTableAssetId() const
{
}
const zeus::CTransform& CGameArea::IGetTM() const
{
}
bool CGameArea::DoesAreaNeedEnvFx() const
{
}
bool CGameArea::DoesAreaNeedSkyNow() const
{
}
void CGameArea::UpdateFog(float dt)
{
}
bool CGameArea::OtherAreaOcclusionChanged()
{
}
void CGameArea::PingOcclusionState()
{
}
void CGameArea::PreRender()
{
}
void CGameArea::AliveUpdate(float dt)
{
}
void CGameArea::SetOcclusionState(EOcclusionState state)
{
}
void CGameArea::RemoveStaticGeometry()
{
}
void CGameArea::AddStaticGeometry()
{
}
void CGameArea::SetChain(CGameArea* other, int)
{
}
void CGameArea::StartStreamingMainArea()
{
}
u32 CGameArea::GetNumPartSizes() const
{
}
void CGameArea::AllocNewAreaData(int, int)
{
}
void CGameArea::Invalidate(CStateManager& mgr)
{
}
void CGameArea::CullDeadAreaRequests()
{
}
void CGameArea::StartStreamIn(CStateManager& mgr)
{
}
bool CGameArea::Validate(CStateManager& mgr)
{
}
void CGameArea::PostConstructArea()
{
}
void CGameArea::FillInStaticGeometry()
{
}
void CGameArea::VerifyTokenList()
{
}
void CGameArea::ClearTokenList()
{
}
u32 CGameArea::GetPreConstructedSize() const
{
}
bool CGameArea::VerifyHeader() const
{
}
}