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metaforce/Runtime/World/CGameLight.hpp
2018-12-07 19:30:43 -10:00

25 lines
599 B
C++

#pragma once
#include "CActor.hpp"
namespace urde {
class CGameLight : public CActor {
TUniqueId xe8_parentId;
CLight xec_light;
u32 x13c_lightId;
u32 x140_priority;
float x144_lifeTime;
public:
CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
u32 sourceId, u32, float);
void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void SetLightPriorityAndId();
void SetLight(const CLight&);
CLight GetLight() const;
TUniqueId GetParentId() const { return xe8_parentId; }
};
} // namespace urde