metaforce/Runtime/Character/CModelData.hpp

162 lines
5.8 KiB
C++

#ifndef __URDE_CMODELDATA_HPP__
#define __URDE_CMODELDATA_HPP__
#include "zeus/CVector3f.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CColor.hpp"
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "CAnimData.hpp"
#include "Graphics/CModel.hpp"
namespace urde
{
class CCharAnimTime;
class CStateManager;
class CActorLights;
struct CModelFlags;
class CRandom16;
class CAnimData;
class CModel;
class CSkinnedModel;
struct SAdvancementDeltas;
class CStaticRes
{
CAssetId x0_cmdlId = 0;
zeus::CVector3f x4_scale;
public:
CStaticRes(CAssetId id, const zeus::CVector3f& scale)
: x0_cmdlId(id),
x4_scale(scale)
{}
CAssetId GetId() const { return x0_cmdlId; }
const zeus::CVector3f& GetScale() const { return x4_scale; }
operator bool() const { return x0_cmdlId != 0; }
};
class CAnimRes
{
CAssetId x0_ancsId;
s32 x4_charIdx = -1;
zeus::CVector3f x8_scale;
bool x14_canLoop = false;
/* NOTE: x18_bodyType - Removed in retail */
s32 x18_defaultAnim = -1; /* NOTE: used to be x1c in demo */
public:
CAnimRes() = default;
CAnimRes(CAssetId ancs, s32 charIdx, const zeus::CVector3f& scale, const s32 defaultAnim, bool loop)
: x0_ancsId(ancs),
x4_charIdx(charIdx),
x8_scale(scale),
x14_canLoop(loop),
x18_defaultAnim(defaultAnim)
{
}
CAssetId GetId() const { return x0_ancsId; }
s32 GetCharacterNodeId() const { return x4_charIdx; }
void SetCharacterNodeId(s32 id) { x4_charIdx = id; }
const zeus::CVector3f& GetScale() const { return x8_scale; }
bool CanLoop() const { return x14_canLoop; }
s32 GetDefaultAnim() const { return x18_defaultAnim; }
};
class CModelData
{
friend class CActor;
zeus::CVector3f x0_scale;
bool xc_ = false;
std::unique_ptr<CAnimData> x10_animData;
union
{
struct
{
bool x14_24_renderSorted : 1;
bool x14_25_sortThermal : 1;
};
u32 _flags = 0;
};
zeus::CColor x18_ambientColor;
TLockedToken<CModel> x1c_normalModel;
TLockedToken<CModel> x2c_xrayModel;
TLockedToken<CModel> x3c_infraModel;
std::unique_ptr<CBooModel> m_normalModelInst;
std::unique_ptr<CBooModel> m_xrayModelInst;
std::unique_ptr<CBooModel> m_infraModelInst;
int m_drawInstCount;
public:
enum class EWhichModel
{
Normal,
XRay,
Thermal
};
void SetSortThermal(bool v) { x14_25_sortThermal = v; }
~CModelData();
CModelData(const CStaticRes& res, int instCount=1);
CModelData(const CAnimRes& res, int instCount=1);
CModelData(CModelData&&) = default;
CModelData& operator=(CModelData&&) = default;
CModelData();
static CModelData CModelDataNull();
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
void Render(const CStateManager& stateMgr, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const;
static EWhichModel GetRenderingModel(const CStateManager& stateMgr);
CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
const std::unique_ptr<CBooModel>& PickStaticModel(EWhichModel which) const;
void SetXRayModel(const std::pair<CAssetId, CAssetId>& modelSkin);
void SetInfraModel(const std::pair<CAssetId, CAssetId>& modelSkin);
bool IsDefinitelyOpaque(EWhichModel);
bool GetIsLoop() const;
float GetAnimationDuration(int) const;
void EnableLooping(bool);
void AdvanceParticles(const zeus::CTransform& xf, float, CStateManager& stateMgr);
zeus::CAABox GetBounds() const;
zeus::CAABox GetBounds(const zeus::CTransform& xf) const;
zeus::CTransform GetScaledLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
zeus::CTransform GetScaledLocatorTransform(const std::string& name) const;
zeus::CTransform GetLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
zeus::CTransform GetLocatorTransform(const std::string& name) const;
SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool advTree);
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool advTree);
bool IsAnimating() const;
bool IsInFrustum(const zeus::CTransform& xf, const zeus::CFrustum& frustum) const;
void RenderParticles(const zeus::CFrustum& frustum) const;
void Touch(EWhichModel, int shaderIdx) const;
void Touch(const CStateManager& stateMgr, int shaderIdx) const;
void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const;
void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const;
void Render(EWhichModel, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const;
void InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
const zeus::CColor& color0, const zeus::CColor& color1);
CAnimData* AnimationData() { return x10_animData.get(); }
const CAnimData* GetAnimationData() const { return x10_animData.get(); }
const TLockedToken<CModel>& GetNormalModel() const { return x1c_normalModel; }
const TLockedToken<CModel>& GetXRayModel() const { return x2c_xrayModel; }
const TLockedToken<CModel>& GetThermalModel() const { return x3c_infraModel; }
bool IsNull() const { return !x10_animData && !x1c_normalModel; }
const zeus::CVector3f& GetScale() const { return x0_scale; }
void SetScale(const zeus::CVector3f& scale) { x0_scale = scale; }
bool HasAnimData() const { return x10_animData != nullptr; }
bool HasNormalModel() const { return x1c_normalModel; }
};
}
#endif // __URDE_CMODELDATA_HPP__