metaforce/Runtime/World/CScriptActor.cpp

215 lines
7.4 KiB
C++

#include "CScriptActor.hpp"
#include "CStateManager.hpp"
#include "CScriptTrigger.hpp"
#include "Camera/CGameCamera.hpp"
#include "CDamageVulnerability.hpp"
#include "CPlayerState.hpp"
#include "CScriptColorModulate.hpp"
#include "Character/IAnimReader.hpp"
#include "TCastTo.hpp"
#include "CActorParameters.hpp"
namespace urde
{
CScriptActor::CScriptActor(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& aabb, float mass, float zMomentum,
const CMaterialList& matList, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& actParms, bool looping, bool active, s32 shaderIdx, float xrayAlpha,
bool noThermalHotZ, bool castsShadow, bool scaleAdvancementDelta, bool materialFlag54)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), matList, aabb, SMoverData(mass), actParms, 0.3f, 0.1f)
, x258_initialHealth(hInfo)
, x260_currentHealth(hInfo)
, x268_damageVulnerability(dVuln)
, x2d0_fadeInTime(actParms.x5c_fadeInTime)
, x2d4_fadeOutTime(actParms.x60_fadeOutTime)
, x2d8_shaderIdx(shaderIdx)
, x2dc_xrayAlpha(xrayAlpha)
{
x2e2_24_noThermalHotZ = noThermalHotZ;
x2e2_25_dead = false;
x2e2_26_animating = true;
x2e2_27_xrayAlphaEnabled = !zeus::close_enough(1.f, xrayAlpha);
x2e2_28_inXrayAlpha = false;
x2e2_29_processModelFlags = (x2e2_27_xrayAlphaEnabled || x2e2_24_noThermalHotZ || x2d8_shaderIdx != 0);
x2e2_30_scaleAdvancementDelta = scaleAdvancementDelta;
x2e2_31_materialFlag54 = materialFlag54;
x2e3_24_isPlayerActor = false;
if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow)
CreateShadow(true);
if (x64_modelData && x64_modelData->HasAnimData())
x64_modelData->EnableLooping(looping);
x150_momentum = zeus::CVector3f(0.f, 0.f, zMomentum);
}
void CScriptActor::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
switch (msg)
{
case EScriptObjectMessage::InitializedInArea:
for (const SConnection& conn : x20_conns)
{
if (conn.x0_state != EScriptObjectState::InheritBounds || conn.x4_msg != EScriptObjectMessage::Activate)
continue;
auto search = mgr.GetIdListForScript(conn.x8_objId);
for (auto it = search.first; it != search.second; ++it)
{
if (TCastToConstPtr<CScriptTrigger>(mgr.GetObjectById(it->second)))
{
x2e0_triggerId = it->second;
break;
}
}
}
if (x2e2_31_materialFlag54)
CActor::AddMaterial(EMaterialTypes::Unknown54, mgr);
break;
case EScriptObjectMessage::Reset:
x2e2_25_dead = false;
x260_currentHealth = x258_initialHealth;
break;
case EScriptObjectMessage::Increment:
if (!GetActive())
{
mgr.SendScriptMsg(this, x8_uid, EScriptObjectMessage::Activate);
CScriptColorModulate::FadeInHelper(mgr, x8_uid, x2d0_fadeInTime);
}
break;
case EScriptObjectMessage::Decrement:
CScriptColorModulate::FadeOutHelper(mgr, x8_uid, x2d4_fadeOutTime);
break;
default:
break;
}
CActor::AcceptScriptMsg(msg, uid, mgr);
}
void CScriptActor::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
if (HasModelData() && x64_modelData->HasAnimData())
{
bool timeRemaining = x64_modelData->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body");
bool loop = x64_modelData->GetIsLoop();
SAdvancementDeltas deltas = CActor::UpdateAnimation(dt, mgr, true);
if (timeRemaining || loop)
{
x2e2_26_animating = true;
if (x2e2_30_scaleAdvancementDelta)
MoveToOR(
x34_transform.rotate(x64_modelData->GetScale() * x34_transform.transposeRotate(deltas.x0_posDelta)),
dt);
else
MoveToOR(deltas.x0_posDelta, dt);
RotateToOR(deltas.xc_rotDelta, dt);
}
if (!timeRemaining && x2e2_26_animating && !loop)
{
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
x2e2_26_animating = false;
}
}
if (!x2e2_25_dead && HealthInfo(mgr)->GetHP() <= 0.f)
{
x2e2_25_dead = true;
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
}
}
void CScriptActor::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
{
CActor::PreRender(mgr, frustum);
if (xe4_30_outOfFrustum && TCastToPtr<CCinematicCamera>(mgr.GetCameraManager()->GetCurrentCamera(mgr)))
xe4_30_outOfFrustum = false;
if (!xe4_30_outOfFrustum && x2e2_29_processModelFlags)
{
if (x2e2_27_xrayAlphaEnabled)
{
zeus::CColor col(1.f, x2dc_xrayAlpha);
CModelFlags xrayFlags(5, 0, 3, col);
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay)
{
xb4_drawFlags = xrayFlags;
x2e2_28_inXrayAlpha = true;
}
else if (x2e2_28_inXrayAlpha)
{
x2e2_28_inXrayAlpha = false;
if (xb4_drawFlags == xrayFlags)
xb4_drawFlags = CModelFlags(0, 0, 3, zeus::CColor::skWhite);
}
}
if (x2e2_24_noThermalHotZ && xe6_27_thermalVisorFlags == 2)
{
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal)
xb4_drawFlags.x2_flags &= ~3; // Disable Z test/update
else
xb4_drawFlags.x2_flags |= 3; // Enable Z test/update
}
if (x2d8_shaderIdx != 0)
xb4_drawFlags.x1_matSetIdx = u8(x2d8_shaderIdx);
}
if (mgr.GetObjectById(x2e0_triggerId) == nullptr)
x2e0_triggerId = kInvalidUniqueId;
}
zeus::CAABox CScriptActor::GetSortingBounds(const CStateManager& mgr) const
{
if (x2e0_triggerId != kInvalidUniqueId)
{
TCastToConstPtr<CScriptTrigger> trigger(mgr.GetObjectById(x2e0_triggerId));
if (trigger)
return trigger->GetTriggerBoundsWR();
}
return CActor::GetSortingBounds(mgr);
}
EWeaponCollisionResponseTypes
CScriptActor::GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2, const
CWeaponMode& wMode, EProjectileAttrib w) const
{
const CDamageVulnerability* dVuln = GetDamageVulnerability();
if (dVuln->GetVulnerability(wMode, false) == EVulnerability::Deflect)
{
EVulnerability phazonVuln = dVuln->GetDeflectionType(wMode);
if (phazonVuln < EVulnerability::PassThrough && phazonVuln >= EVulnerability::Normal)
return EWeaponCollisionResponseTypes::Unknown15;
}
return CActor::GetCollisionResponseType(v1, v2, wMode, w);
}
std::experimental::optional<zeus::CAABox> CScriptActor::GetTouchBounds() const
{
if (GetActive() && x68_material.HasMaterial(EMaterialTypes::Solid))
return {CPhysicsActor::GetBoundingBox()};
return {};
}
void CScriptActor::Touch(CActor&, CStateManager&)
{
// Empty
}
}