mirror of https://github.com/AxioDL/metaforce.git
71 lines
2.2 KiB
Markdown
71 lines
2.2 KiB
Markdown
## URDE
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**Status:** In-Game with 0-00 (v1.088) only
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**Official Discord Channel:** [https://discord.gg/rYKrYK]
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### Download
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Precompiled builds of the command-line extraction utility (`hecl`) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as *blender* and *yaml* representations.
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Everything else is much too experimental to make portable/stable release builds (for now)
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### Platform Support
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* Windows 7+ (64-bit support only)
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* macOS 10.11+
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* Linux
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* Arch is known to function with [`glx` vendor setup instructions](https://wiki.archlinux.org/index.php/Category:Graphics) *(main development/testing OS)*
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* **[WIP]** Vulkan loader detection is also integrated into the cmake for Linux
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* **[Coming Soon]** FreeBSD
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* Much multimedia functionality is in place, but not fully tested
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### Build Prerequisites:
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* [CMake 3.13+](https://cmake.org)
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* [Python 3+](https://python.org)
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* LLVM development package *(headers and libs)*
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* [Specialized Windows Package](https://axiodl.com/files/LLVM-9.0.0svn-win64.exe)
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* [macOS Package](http://releases.llvm.org/7.0.0/clang+llvm-7.0.0-x86_64-apple-darwin.tar.xz)
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* **[Windows]** [Visual Studio 2017/2019 and Windows SDK](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
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* **[macOS]** [Xcode Tools](https://developer.apple.com/xcode/download/)
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* **[Linux]** recent development packages of `udev`, `x11`, `xcb`, `xinput`, `glx`, `asound`
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### Prep Directions
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```sh
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git clone --recurse-submodules https://github.com/AxioDL/urde.git
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mkdir urde-build
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cd urde-build
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```
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### Build Directions (Debug)
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#### make
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```sh
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cmake -DCMAKE_BUILD_TYPE=Debug ../urde
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make
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```
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#### Qt Creator
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*(main development / debugging IDE)*
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Open the repository's `CMakeLists.txt` via File > Open File or Project.
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Configure the desired CMake targets to build in the *Projects* area of the IDE.
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Build / Debug / Run on Windows, macOS and Linux in a unified way.
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#### Visual Studio
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```sh
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cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde
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```
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Then open `urde.sln`
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#### Xcode
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```sh
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cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde
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```
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Then open `urde.xcodeproj`
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