metaforce/Runtime/Collision/CCollidableSphere.cpp

79 lines
1.5 KiB
C++

#include "CCollidableSphere.hpp"
namespace urde
{
const CCollisionPrimitive::Type CCollidableSphere::sType(CCollidableSphere::SetStaticTableIndex, "CCollidableSphere");
u32 CCollidableSphere::sTableIndex = -1;
u32 CCollidableSphere::GetTableIndex() const
{
return sTableIndex;
}
zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform &) const
{
return {};
}
zeus::CAABox CCollidableSphere::CalculateLocalAABox() const
{
return {};
}
FourCC CCollidableSphere::GetPrimType() const
{
return SBIG('SPHR');
}
CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructure &) const
{
return {};
}
const CCollisionPrimitive::Type& CCollidableSphere::GetType()
{
return sType;
}
void CCollidableSphere::SetStaticTableIndex(u32 index)
{
sTableIndex = index;
}
bool CCollidableSphere::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
bool CCollidableSphere::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
namespace Collide
{
bool Sphere_AABox(const CInternalCollisionStructure &, CCollisionInfoList &)
{
return false;
}
bool Sphere_AABox_Bool(const CInternalCollisionStructure &)
{
return false;
}
bool Sphere_Sphere(const CInternalCollisionStructure &, CCollisionInfoList &)
{
return false;
}
bool Sphere_Sphere_Bool(const CInternalCollisionStructure &)
{
return false;
}
}
}