.. |
CCollisionResponseData.cpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CCollisionResponseData.hpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CColorElement.cpp
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
CColorElement.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CDecalDataFactory.cpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CDecalDataFactory.hpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CDecalDescription.cpp
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |
CDecalDescription.hpp
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Add DPSC and WPSC
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2016-03-28 17:07:38 -07:00 |
CDecalManager.cpp
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Codebase refactor
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2015-08-18 12:51:54 -10:00 |
CDecalManager.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CElectricDescription.cpp
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |
CElectricDescription.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CElementGen.cpp
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
CElementGen.hpp
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Rename EVNT structs to match the engine
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2016-03-18 19:04:12 -07:00 |
CElementGenShaders.hpp
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boo lambda-API refactor
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2016-03-30 09:16:01 -10:00 |
CElementGenShadersGLSL.cpp
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Vulkan API sync
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2016-04-03 20:37:15 -10:00 |
CElementGenShadersHLSL.cpp
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Boo D3D lambda sync
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2016-03-30 10:44:19 -10:00 |
CElementGenShadersMetal.cpp
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Implement Metal lighting shader
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2016-04-03 20:16:03 -10:00 |
CEmitterElement.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CEmitterElement.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CFlameWarp.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CFlameWarp.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CGenDescription.hpp
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Merge branch 'master' into urde-tags
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2016-03-04 14:03:41 -10:00 |
CIntElement.cpp
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
CIntElement.hpp
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Rename EVNT structs to match the engine
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2016-03-18 19:04:12 -07:00 |
CMakeLists.txt
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Retail offsets added
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2016-03-02 15:06:42 -10:00 |
CModVectorElement.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CModVectorElement.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CParticleDataFactory.cpp
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Add Global Project
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2016-04-02 01:44:23 -07:00 |
CParticleDataFactory.hpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CParticleElectric.cpp
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CGuiLight imps
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2016-03-16 10:49:35 -10:00 |
CParticleElectric.hpp
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More CRasterFont work, CParticleElectric stub
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2016-03-15 16:44:59 -07:00 |
CParticleElectricDataFactory.cpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CParticleElectricDataFactory.hpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CParticleGen.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CParticleGen.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CParticleGlobals.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CParticleGlobals.hpp
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Rename EVNT structs to match the engine
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2016-03-18 19:04:12 -07:00 |
CParticleSwoosh.cpp
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CGuiLight imps
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2016-03-16 10:49:35 -10:00 |
CParticleSwoosh.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CParticleSwooshDataFactory.cpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CParticleSwooshDataFactory.hpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CProjectileWeaponDataFactory.cpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CProjectileWeaponDataFactory.hpp
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
CRealElement.cpp
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
CRealElement.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CSpawnSystemKeyframeData.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CSpawnSystemKeyframeData.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CSwooshDescription.cpp
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |
CSwooshDescription.hpp
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Add more particle DNAs
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2016-03-28 01:54:02 -07:00 |
CUVElement.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CUVElement.hpp
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Add Global Project
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2016-04-02 01:44:23 -07:00 |
CVectorElement.cpp
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
CVectorElement.hpp
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Rename EVNT structs to match the engine
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2016-03-18 19:04:12 -07:00 |
CWarp.cpp
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more stubs
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2015-08-20 14:06:39 -10:00 |
CWarp.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CWeaponDescription.cpp
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |
CWeaponDescription.hpp
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Add DPSC and WPSC
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2016-03-28 17:07:38 -07:00 |
IElement.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |