metaforce/Runtime/World/CProjectedShadow.hpp

34 lines
827 B
C++

#pragma once
#include "Runtime/Graphics/CTexture.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CStateManager;
class CModelData;
class CProjectedShadow {
CTexture x0_texture;
zeus::CAABox x68_ = zeus::CAABox();
bool x80_;
bool x81_persistent;
float x84_ = 1.f;
zeus::CVector3f x88_ = zeus::skZero3f;
float x94_zDistanceAdjust = 0.f;
float x98_ = 1.f;
public:
CProjectedShadow(u32, u32, bool);
zeus::CAABox CalculateRenderBounds();
void Render(const CStateManager& mgr);
void RenderShadowBuffer(const CStateManager&, const CModelData&, const zeus::CTransform&, s32, const zeus::CVector3f&,
float, float);
void Unset_X80() { x80_ = false; }
void Set_x98(float f) { x98_ = f; }
};
} // namespace urde