2018-10-07 03:42:33 +00:00
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#pragma once
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2017-01-04 04:08:30 +00:00
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2019-09-23 19:00:23 +00:00
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#include "Runtime/Graphics/CTexture.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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2017-01-04 04:08:30 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CStateManager;
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class CModelData;
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2018-12-08 05:30:43 +00:00
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class CProjectedShadow {
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CTexture x0_texture;
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2019-02-24 07:15:54 +00:00
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zeus::CAABox x68_ = zeus::CAABox();
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2018-12-08 05:30:43 +00:00
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bool x80_;
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bool x81_persistent;
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float x84_ = 1.f;
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2019-02-24 07:15:54 +00:00
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zeus::CVector3f x88_ = zeus::skZero3f;
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2018-12-08 05:30:43 +00:00
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float x94_zDistanceAdjust = 0.f;
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float x98_ = 1.f;
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public:
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2018-12-08 05:30:43 +00:00
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CProjectedShadow(u32, u32, bool);
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2017-01-04 04:08:30 +00:00
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2018-12-08 05:30:43 +00:00
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zeus::CAABox CalculateRenderBounds();
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void Render(const CStateManager& mgr);
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void RenderShadowBuffer(const CStateManager&, const CModelData&, const zeus::CTransform&, s32, const zeus::CVector3f&,
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float, float);
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2019-11-12 20:25:21 +00:00
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void Unset_X80() { x80_ = false; }
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2020-10-09 04:45:05 +00:00
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void Set_x98(float f) { x98_ = f; }
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2017-01-04 04:08:30 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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