mirror of https://github.com/AxioDL/metaforce.git
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "zeus/CTransform.hpp"
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namespace urde
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{
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struct CGuiWidgetDrawParms;
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class CGuiObject : public std::enable_shared_from_this<CGuiObject>
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{
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protected:
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zeus::CTransform x4_localXF;
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zeus::CTransform x34_worldXF;
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CGuiObject* x64_parent = nullptr;
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CGuiObject* x68_child = nullptr;
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CGuiObject* x6c_nextSibling = nullptr;
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public:
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virtual ~CGuiObject() = default;
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virtual void Update(float dt);
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virtual void Draw(const CGuiWidgetDrawParms& parms) const;
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virtual void Initialize()=0;
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void MoveInWorld(const zeus::CVector3f& vec);
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const zeus::CVector3f& GetLocalPosition() const { return x4_localXF.origin; }
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const zeus::CTransform& GetLocalTransform() const { return x4_localXF; }
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void SetLocalPosition(const zeus::CVector3f& pos);
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const zeus::CVector3f& GetWorldPosition() const { return x34_worldXF.origin; }
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const zeus::CTransform& GetWorldTransform() const { return x34_worldXF; }
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void RotateReset();
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zeus::CVector3f RotateW2O(const zeus::CVector3f& vec) const;
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zeus::CVector3f RotateO2P(const zeus::CVector3f& vec) const;
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zeus::CVector3f RotateTranslateW2O(const zeus::CVector3f& vec) const;
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void MultiplyO2P(const zeus::CTransform& xf);
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void AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd);
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CGuiObject* RemoveChildObject(CGuiObject* obj, bool makeWorldLocal);
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CGuiObject* GetParent() const { return x64_parent; }
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CGuiObject* GetChildObject() const { return x68_child; }
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CGuiObject* GetNextSibling() const { return x6c_nextSibling; }
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void RecalculateTransforms();
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void Reorthogonalize();
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void SetO2WTransform(const zeus::CTransform& xf);
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void SetLocalTransform(const zeus::CTransform& xf);
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};
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}
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