metaforce/Runtime/GuiSys/CHudFreeLookInterface.hpp

87 lines
2.6 KiB
C++

#pragma once
#include "RetroTypes.hpp"
#include "CHudInterface.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
class CGuiFrame;
class CGuiWidget;
class CGuiModel;
class IFreeLookInterface
{
public:
virtual ~IFreeLookInterface() = default;
virtual void Update(float dt)=0;
virtual void SetIsVisibleDebug(bool v)=0;
virtual void SetIsVisibleGame(bool v)=0;
virtual void SetFreeLookState(bool inFreeLook, bool lookControlHeld,
bool lockedOnObj, float vertLookAngle)=0;
};
class CHudFreeLookInterface : public IFreeLookInterface
{
EHudType x4_hudType;
zeus::CTransform x8_freeLookLeftXf;
zeus::CTransform x38_freeLookRightXf;
float x68_freeLookInterp = 0.f;
float x6c_lockOnInterp;
union
{
struct
{
bool x70_24_inFreeLook : 1;
bool x70_25_lookControlHeld : 1;
bool x70_26_lockedOnObj : 1;
bool x70_27_visibleDebug : 1;
bool x70_28_visibleGame : 1;
};
u16 _dummy = 0;
};
CGuiWidget* x74_basewidget_freelookleft;
CGuiModel* x78_model_shieldleft;
CGuiModel* x7c_model_freelookleft;
CGuiWidget* x80_basewidget_freelookright;
CGuiModel* x84_model_shieldright;
CGuiModel* x88_model_freelookright;
CGuiWidget* x8c_basewidget_outlinesb;
void UpdateVisibility();
public:
CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook,
bool lookControlHeld, bool lockedOnObj);
void Update(float dt);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetFreeLookState(bool inFreeLook, bool lookControlHeld,
bool lockedOnObj, float vertLookAngle);
};
class CHudFreeLookInterfaceXRay : public IFreeLookInterface
{
zeus::CVector3f x4_freeLookLeftPos;
zeus::CVector3f x10_freeLookRightPos;
float x1c_freeLookInterp = 0.f;
bool x20_inFreeLook;
bool x21_lookControlHeld;
bool x22_24_visibleDebug : 1;
bool x22_25_visibleGame : 1;
CGuiWidget* x24_basewidget_freelook;
CGuiModel* x28_model_shield;
CGuiModel* x2c_model_freelookleft;
CGuiModel* x30_model_freelookright;
void UpdateVisibility();
public:
CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook,
bool lookControlHeld, bool lockedOnObj);
void Update(float dt);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetFreeLookState(bool inFreeLook, bool lookControlHeld,
bool lockedOnObj, float vertLookAngle);
};
}