mirror of https://github.com/AxioDL/metaforce.git
144 lines
4.1 KiB
C++
144 lines
4.1 KiB
C++
#pragma once
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#include "zeus/CColor.hpp"
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#include "zeus/CVector2i.hpp"
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#include "zeus/CVector2f.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "CToken.hpp"
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#include "CFontImageDef.hpp"
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#include "RetroTypes.hpp"
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#include "CGuiWidget.hpp"
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#include "Graphics/Shaders/CTextSupportShader.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace urde
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{
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class CGraphicsPalette;
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class CRasterFont;
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class CGlyph;
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class CTextExecuteBuffer;
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using CTextColor = zeus::CColor;
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class CTextRenderBuffer
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{
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friend class CGuiTextSupport;
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friend class CTextSupportShader;
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public:
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enum class Command
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{
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CharacterRender,
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ImageRender,
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FontChange,
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PaletteChange
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};
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#if 0
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struct Primitive
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{
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CTextColor x0_color1;
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Command x4_command;
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u16 x8_xPos;
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u16 xa_zPos;
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wchar_t xc_glyph;
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u8 xe_imageIndex;
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};
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#endif
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enum class EMode
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{
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AllocTally,
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BufferFill
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};
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private:
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EMode x0_mode;
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#if 0
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std::vector<TToken<CRasterFont>> x4_fonts;
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std::vector<CFontImageDef> x14_images;
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std::vector<int> x24_primOffsets;
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std::vector<char> x34_bytecode;
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u32 x44_blobSize = 0;
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u32 x48_curBytecodeOffset = 0;
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u8 x4c_activeFont;
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u32 x50_paletteCount = 0;
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std::array<std::unique_ptr<CGraphicsPalette>, 64> x54_palettes;
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u32 x254_nextPalette = 0;
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#else
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/* Boo-specific text-rendering functionality */
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hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf;
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hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf2;
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struct BooFontCharacters
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{
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TLockedToken<CRasterFont> m_font;
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hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
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std::vector<CTextSupportShader::CharacterInstance> m_charData;
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u32 m_charCount = 0;
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bool m_dirty = true;
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BooFontCharacters(const CToken& token)
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: m_font(token) {}
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};
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std::vector<BooFontCharacters> m_fontCharacters;
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struct BooImage
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{
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CFontImageDef m_imageDef;
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hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
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std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
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std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
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CTextSupportShader::ImageInstance m_imageData;
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bool m_dirty = true;
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BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
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};
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std::vector<BooImage> m_images;
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struct BooPrimitiveMark
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{
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Command m_cmd;
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u32 m_bindIdx;
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u32 m_instIdx;
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void SetOpacity(CTextRenderBuffer& rb, float opacity);
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};
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std::vector<BooPrimitiveMark> m_primitiveMarks;
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u32 m_imagesCount = 0;
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u32 m_activeFontCh = -1;
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zeus::CColor m_main;
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zeus::CColor m_outline = zeus::CColor::skBlack;
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CGuiWidget::EGuiModelDrawFlags m_drawFlags;
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bool m_committed = false;
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void CommitResources();
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#endif
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public:
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CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df);
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#if 0
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void SetPrimitive(const Primitive&, int);
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Primitive GetPrimitive(int) const;
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void GetOutStream();
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void VerifyBuffer();
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int GetMatchingPaletteIndex(const CGraphicsPalette& palette);
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CGraphicsPalette* GetNextAvailablePalette();
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void AddPaletteChange(const CGraphicsPalette& palette);
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#else
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void SetPrimitiveOpacity(int idx, float opacity);
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u32 GetPrimitiveCount() const { return m_primitiveMarks.size(); }
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#endif
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void SetMode(EMode mode);
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void Render(const zeus::CColor& col, float) const;
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void AddImage(const zeus::CVector2i& offset, const CFontImageDef& image);
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void AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color);
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void AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline);
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void AddFontChange(const TToken<CRasterFont>& font);
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bool HasSpaceAvailable(const zeus::CVector2i& origin, const zeus::CVector2i& extent) const;
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std::pair<zeus::CVector2i, zeus::CVector2i> AccumulateTextBounds() const;
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};
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}
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