metaforce/Runtime/Camera/CGameCamera.hpp

58 lines
1.9 KiB
C++

#ifndef __URDE_CGAMECAMERA_HPP__
#define __URDE_CGAMECAMERA_HPP__
#include "World/CActor.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
class CFinalInput;
class CGameCamera : public CActor
{
friend class CStateManager;
friend class CCameraManager;
TUniqueId xe8_watchedObject;
zeus::CMatrix4f xec_perspectiveMatrix;
zeus::CTransform x12c_;
float x15c_currentFov;
float x160_znear;
float x164_zfar;
float x168_aspect;
u32 x16c_controllerIdx;
bool x170_24_perspDirty : 1;
bool x170_25_disablesInput : 1;
float x174_ = 0.f;
float x178_ = 0.f;
float x17c_ = 0.f;
float x180_;
float x184_fov;
public:
CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
float fov, float nearz, float farz, float aspect, TUniqueId, bool, u32 controllerIdx);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void SetActive(bool active);
virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0;
virtual void Reset(const zeus::CTransform&, CStateManager& mgr) = 0;
const zeus::CTransform& GetTransform() const { return x34_transform; }
zeus::CMatrix4f GetPerspectiveMatrix() const;
zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f&) const;
zeus::CTransform ValidateCameraTransform(const zeus::CTransform&, const zeus::CTransform&);
float GetNearClipDistance() const { return x160_znear; }
float GetFarClipDistance() const { return x164_zfar; }
float GetAspectRatio() const { return x168_aspect; }
TUniqueId GetWatchedObject() const { return xe8_watchedObject; }
float GetFov() const { return x15c_currentFov; }
void GetControllerNumber() const;
bool DisablesInput() const;
void UpdatePerspective(float);
void sub8005AF18(float, float, float, float);
void sub8005AF88();
};
}
#endif // __URDE_CGAMECAMERA_HPP__