metaforce/Runtime/Weapon
Jack Andersen e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
..
CAuxWeapon.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CAuxWeapon.hpp Initial working projectiles 2018-02-11 19:30:21 -10:00
CBeamInfo.hpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CBeamProjectile.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CBeamProjectile.hpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CBomb.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CBomb.hpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CBurstFire.cpp Sometimes I hate git 2018-06-04 12:30:04 -07:00
CBurstFire.hpp Sometimes I hate git 2018-06-04 12:30:04 -07:00
CEnergyProjectile.cpp Lots of bug fixes 2018-05-09 21:25:26 -10:00
CEnergyProjectile.hpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CFidget.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CFidget.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CFlameInfo.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CFlameInfo.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CFlameThrower.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CFlameThrower.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CGSComboFire.cpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSComboFire.hpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSFidget.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGSFidget.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGSFreeLook.cpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSFreeLook.hpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGameProjectile.cpp Various level streaming fixes, remove support for uncooked rep 2018-05-06 17:47:40 -07:00
CGameProjectile.hpp Various level streaming fixes, remove support for uncooked rep 2018-05-06 17:47:40 -07:00
CGrappleArm.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CGrappleArm.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunController.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunController.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunMotion.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CGunMotion.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunWeapon.cpp Fix ShotSmoke effect 2018-02-12 12:27:40 -10:00
CGunWeapon.hpp Various bug fixes 2018-01-13 20:44:22 -10:00
CIceBeam.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CIceBeam.hpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CMakeLists.txt Initial CScriptGunTurret Implementation 2018-06-04 12:15:35 -07:00
CNewFlameThrower.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CNewFlameThrower.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CPhazonBeam.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPhazonBeam.hpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CPlasmaBeam.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPlasmaBeam.hpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CPlasmaProjectile.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CPlasmaProjectile.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CPlayerGun.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPlayerGun.hpp Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde 2018-02-04 20:57:18 -10:00
CPowerBeam.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPowerBeam.hpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CPowerBomb.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CPowerBomb.hpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CProjectileInfo.cpp Initial DNAMP3 fixes various missing loader imps 2018-07-08 16:03:35 -07:00
CProjectileInfo.hpp Initial DNAMP3 fixes various missing loader imps 2018-07-08 16:03:35 -07:00
CProjectileWeapon.cpp Lots of bug fixes 2018-05-09 21:25:26 -10:00
CProjectileWeapon.hpp Lots of bug fixes 2018-05-09 21:25:26 -10:00
CTargetableProjectile.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CTargetableProjectile.hpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CWaveBeam.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CWaveBeam.hpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CWaveBuster.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CWaveBuster.hpp Implement CAuxBeam 2017-09-09 14:36:21 -10:00
CWeapon.cpp Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
CWeapon.hpp Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
CWeaponMgr.cpp Implement god mode, and CWeaponMgr 2018-06-13 12:36:11 -07:00
CWeaponMgr.hpp Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
CWeaponMode.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CWeaponMode.hpp First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
WeaponCommon.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
WeaponCommon.hpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00