mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
This commit is contained in:
commit
59af54afad
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@ -37,17 +37,18 @@ extern "C"
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* of the MIT license. See the LICENSE file for details.
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*/
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#define WINDOWS_BUILD 1
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#define DEBUG_HZ 0
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#define DEBUG_MAIN_CALLS 0
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#define DEBUG_KEY 0
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#define DEBUG_LOAD_INFO 1
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#ifndef _WIN32
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std::chrono::steady_clock::time_point s_tp = std::chrono::steady_clock::now();
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static std::chrono::milliseconds::rep GetTickCount()
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{
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return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - s_tp).count();
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}
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#endif
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static const char *VERSION_STRING = "fixNES Alpha v1.0.5";
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static char window_title[256];
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@ -87,10 +88,6 @@ static bool inResize = false;
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static bool inDiskSwitch = false;
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static bool inReset = false;
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#if WINDOWS_BUILD
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//#include <windows.h>
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//typedef bool (APIENTRY *PFNWGLSWAPINTERVALEXTPROC) (int interval);
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//PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
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#if DEBUG_HZ
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static int emuFrameStart = 0;
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static int emuTimesCalled = 0;
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@ -102,7 +99,6 @@ static int emuMainTimesCalled = 0;
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static int emuMainTimesSkipped = 0;
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static int emuMainTotalElapsed = 0;
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#endif
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#endif
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#define DOTS 341
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@ -242,14 +238,12 @@ void CNESEmulator::InitializeEmulator()
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sprintf(window_title, "%s NES - %s\n", nesPAL ? "PAL" : "NTSC", VERSION_STRING);
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sprintf(window_title_pause, "%s (Pause)", window_title);
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#if WINDOWS_BUILD
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#if DEBUG_HZ
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emuFrameStart = GetTickCount();
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#endif
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#if DEBUG_MAIN_CALLS
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emuMainFrameStart = GetTickCount();
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#endif
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#endif
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emuFrameStart = GetTickCount();
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#endif
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#if DEBUG_MAIN_CALLS
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emuMainFrameStart = GetTickCount();
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#endif
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cpuCycleTimer = nesPAL ? 16 : 12;
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//do full frame per update loop
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ppuCycleTimer = nesPAL ? 5 : 4;
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@ -405,7 +399,7 @@ void CNESEmulator::NesEmuMainLoop(bool forceDraw)
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{
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if(emuRenderFrame || nesPause)
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{
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#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
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#if DEBUG_MAIN_CALLS
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emuMainTimesSkipped++;
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#endif
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//printf("LC RENDER: %d\n", loopCount);
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@ -431,7 +425,7 @@ void CNESEmulator::NesEmuMainLoop(bool forceDraw)
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{
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if(!apuCycleURDE() && !forceDraw)
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{
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#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
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#if DEBUG_MAIN_CALLS
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emuMainTimesSkipped++;
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#endif
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#if CATCHUP_SKIP
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@ -475,17 +469,17 @@ void CNESEmulator::NesEmuMainLoop(bool forceDraw)
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emuRenderFrame = true;
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if(fm2playRunning())
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fm2playUpdate();
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#if (WINDOWS_BUILD && DEBUG_HZ)
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#if DEBUG_HZ
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emuTimesCalled++;
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int end = GetTickCount();
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emuTotalElapsed += end - emuFrameStart;
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if(emuTotalElapsed >= 1000)
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{
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printf("\r%iHz ", emuTimesCalled);
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emuTimesCalled = 0;
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emuTotalElapsed = 0;
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}
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emuFrameStart = end;
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int end = GetTickCount();
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emuTotalElapsed += end - emuFrameStart;
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if(emuTotalElapsed >= 1000)
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{
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printf("\r%iHz ", emuTimesCalled);
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emuTimesCalled = 0;
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emuTotalElapsed = 0;
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}
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emuFrameStart = end;
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#endif
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if(ppuDebugPauseFrame)
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{
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@ -530,20 +524,20 @@ void CNESEmulator::NesEmuMainLoop(bool forceDraw)
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printf("%dms %d %d\n", end - start, loopCount, m_procBufs);
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#endif
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#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
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#if DEBUG_MAIN_CALLS
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emuMainTimesCalled++;
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int end = GetTickCount();
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int end = GetTickCount();
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//printf("%dms\n", end - start);
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emuMainTotalElapsed += end - emuMainFrameStart;
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if(emuMainTotalElapsed >= 1000)
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{
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printf("\r%i calls, %i skips ", emuMainTimesCalled, emuMainTimesSkipped);
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emuMainTotalElapsed += end - emuMainFrameStart;
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if(emuMainTotalElapsed >= 1000)
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{
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printf("\r%i calls, %i skips ", emuMainTimesCalled, emuMainTimesSkipped);
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fflush(stdout);
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emuMainTimesCalled = 0;
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emuMainTimesSkipped = 0;
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emuMainTotalElapsed = 0;
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}
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emuMainFrameStart = end;
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emuMainTimesCalled = 0;
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emuMainTimesSkipped = 0;
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emuMainTotalElapsed = 0;
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}
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emuMainFrameStart = end;
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#endif
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}
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@ -9,7 +9,7 @@
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namespace urde
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{
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class CFinalInput;
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struct CFinalInput;
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class IDvdRequest;
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namespace MP1
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@ -198,11 +198,11 @@ boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::I
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boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
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boo::ObjToken<boo::ITextureD> tex)
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{
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
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boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
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return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal), s_VtxFmt,
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filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uniBuf.get()};
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boo::ObjToken<boo::ITexture> texs[] = {tex.get()};
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return ctx.newShaderDataBinding(g_Pipeline, g_VtxFmt,
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vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
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}
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#endif
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@ -253,12 +253,11 @@ boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::V
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boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
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boo::ObjToken<boo::ITextureD> tex)
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{
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
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boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
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return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal,
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filter.m_booTex->type() == boo::TextureType::Render), s_VtxFmt,
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filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uniBuf.get()};
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boo::ObjToken<boo::ITexture> texs[] = {tex.get()};
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return ctx.newShaderDataBinding(g_Pipeline, g_VtxFmt,
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vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
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}
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#endif
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@ -1 +1 @@
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Subproject commit 01b5bde49a730eb287b18def7ed5e5f510cda7b5
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Subproject commit 25527a513dc635fa87014970618fbfb7dfe3e5c6
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@ -3,8 +3,10 @@
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#ifdef __APPLE__
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#include <stdlib.h>
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#elif _WIN32
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#include <../ucrt/malloc.h>
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#else
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#include <../include/malloc.h>
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#include_next <malloc.h>
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#endif
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#endif // URDE_NESEMULATOR_MALLOC_H
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@ -10,7 +10,7 @@
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namespace urde
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{
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class CFinalInput;
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struct CFinalInput;
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class IWorld;
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class CMapWorldInfo;
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class CStateManager;
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@ -5,7 +5,7 @@
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namespace urde
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{
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class CFinalInput;
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struct CFinalInput;
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const char* StringForControlOption(int);
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@ -7,7 +7,7 @@
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namespace urde
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{
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class CFinalInput;
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struct CFinalInput;
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class CStateManager;
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/** Options presented in UI */
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@ -40,7 +40,7 @@ class CActor;
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class CLight;
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class CDamageInfo;
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class CMaterialFilter;
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class CFinalInput;
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struct CFinalInput;
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class CPlayer;
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class CWorld;
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class CTexture;
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@ -14,7 +14,7 @@ class CGameCamera;
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class CCameraShakeData;
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class CScriptWater;
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class CInterpolationCamera;
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class CFinalInput;
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struct CFinalInput;
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class CScriptCameraHint;
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class CCinematicCamera;
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@ -6,7 +6,7 @@
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namespace urde
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{
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class CFinalInput;
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struct CFinalInput;
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class CGameCamera : public CActor
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{
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@ -12,7 +12,7 @@ namespace urde
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class CActor;
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class CAnimPlaybackParms;
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class CFinalInput;
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struct CFinalInput;
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class CPASAnimParmData;
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class CRandom16;
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class CStateManager;
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@ -12,7 +12,7 @@ namespace urde
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class CGuiSys;
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class CLight;
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class CGuiCamera;
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class CFinalInput;
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struct CFinalInput;
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class CGuiLight;
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class CVParamTransfer;
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class CObjectReference;
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@ -9,7 +9,7 @@ namespace urde
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{
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class CGuiFrame;
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class CGuiTextSupport;
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class CFinalInput;
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struct CFinalInput;
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class CSimplePool;
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enum class ETraversalMode
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@ -11,7 +11,7 @@
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namespace urde
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{
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class CGuiFrame;
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class CFinalInput;
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struct CFinalInput;
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class CStateManager;
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class CGuiCamera;
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class CGuiWidget;
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@ -14,7 +14,7 @@ namespace urde
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class CGuiTextPane;
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class CGuiWidget;
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class CGuiModel;
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class CFinalInput;
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struct CFinalInput;
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class CGuiFrame;
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class CAuiImagePane;
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class CStringTable;
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@ -3,7 +3,7 @@
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namespace urde
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{
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class CFinalInput;
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struct CFinalInput;
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class ControlMapper
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{
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@ -8,7 +8,7 @@
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namespace urde
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{
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class CFinalInput;
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struct CFinalInput;
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class CGuiWidget;
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class CGuiTextPane;
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class CGuiModel;
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@ -7,7 +7,7 @@
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namespace urde
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{
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class CFinalInput;
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struct CFinalInput;
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class CGuiFrame;
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class CGuiTableGroup;
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class CGuiTextPane;
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@ -13,7 +13,7 @@ class CTexture;
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class CStringTable;
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class CGuiFrame;
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class CSaveWorld;
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class CFinalInput;
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struct CFinalInput;
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class CGuiTextPane;
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class CGuiTableGroup;
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@ -25,7 +25,7 @@
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namespace urde
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{
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class CFinalInput;
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struct CFinalInput;
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class CPlayerGun
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{
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@ -19,7 +19,7 @@ namespace urde
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class CActorLights;
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class CPlayer;
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class CDamageInfo;
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class CFinalInput;
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struct CFinalInput;
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class CScriptWater;
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class CStateManager;
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@ -17,7 +17,7 @@ class CPlayerGun;
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class CDamageInfo;
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class CScriptWater;
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class IVisitor;
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class CFinalInput;
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struct CFinalInput;
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class CPlayerCameraBob;
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class CFirstPersonCamera;
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class CCollidableSphere;
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