metaforce/Runtime/Weapon/CPlasmaProjectile.hpp

24 lines
734 B
C++

#pragma once
#include "Weapon/CBeamProjectile.hpp"
#include "Weapon/CBeamInfo.hpp"
#include "World/CDamageInfo.hpp"
namespace urde
{
class CPlasmaProjectile : public CBeamProjectile
{
public:
CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name,
EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf,
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
TUniqueId owner, u32 w1, bool b1, EProjectileAttrib attribs);
void Accept(IVisitor& visitor);
void UpdateFx(const zeus::CTransform&, float, CStateManager&) {}
void Fire(const zeus::CTransform&, CStateManager&, bool) {}
};
}