mirror of https://github.com/AxioDL/metaforce.git
97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
#pragma once
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#include <array>
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#include <memory>
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Collision/CCollisionEdge.hpp"
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#include "Runtime/Collision/CCollisionSurface.hpp"
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#include <zeus/COBBox.hpp>
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#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CCollidableOBBTreeGroupContainer;
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class COBBTree {
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public:
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struct SIndexData {
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std::vector<u32> x0_materials;
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std::vector<u8> x10_vertMaterials;
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std::vector<u8> x20_edgeMaterials;
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std::vector<u8> x30_surfaceMaterials;
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std::vector<CCollisionEdge> x40_edges;
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std::vector<u16> x50_surfaceIndices;
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std::vector<zeus::CVector3f> x60_vertices;
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SIndexData() = default;
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explicit SIndexData(CInputStream&);
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};
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class CLeafData {
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std::vector<u16> x0_surface;
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public:
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CLeafData() = default;
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explicit CLeafData(std::vector<u16>&& surface);
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explicit CLeafData(CInputStream&);
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const std::vector<u16>& GetSurfaceVector() const;
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size_t GetMemoryUsage() const;
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};
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class CNode {
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zeus::COBBox x0_obb;
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bool x3c_isLeaf = false;
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std::unique_ptr<CNode> x40_left;
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std::unique_ptr<CNode> x44_right;
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std::unique_ptr<CLeafData> x48_leaf;
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bool x4c_hit = false;
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public:
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CNode() = default;
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CNode(const zeus::CTransform&, const zeus::CVector3f&, std::unique_ptr<CNode>&&, std::unique_ptr<CNode>&&,
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std::unique_ptr<CLeafData>&&);
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explicit CNode(CInputStream&);
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bool WasHit() const { return x4c_hit; }
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void SetHit(bool h) { x4c_hit = h; }
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const CNode& GetLeft() const { return *x40_left; }
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const CNode& GetRight() const { return *x44_right; }
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const CLeafData& GetLeafData() const { return *x48_leaf; }
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const zeus::COBBox& GetOBB() const { return x0_obb; }
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size_t GetMemoryUsage() const;
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bool IsLeaf() const { return x3c_isLeaf; }
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};
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private:
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u32 x0_magic = 0;
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u32 x4_version = 0;
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u32 x8_memsize = 0;
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/* CSimpleAllocator xc_ We're not using this but lets keep track*/
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SIndexData x18_indexData;
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std::unique_ptr<CNode> x88_root;
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public:
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COBBTree() = default;
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explicit COBBTree(CInputStream&);
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static std::unique_ptr<COBBTree> BuildOrientedBoundingBoxTree(const zeus::CVector3f&, const zeus::CVector3f&);
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CCollisionSurface GetSurface(u16 idx) const;
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const u16* GetTriangleEdgeIndices(u16 idx) const { return &x18_indexData.x50_surfaceIndices[idx * 3]; }
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// In the game binary, this used to use an out pointer for the indices after the index.
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std::array<u16, 3> GetTriangleVertexIndices(u16 idx) const;
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const CCollisionEdge& GetEdge(int idx) const { return x18_indexData.x40_edges[idx]; }
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const zeus::CVector3f& GetVert(int idx) const { return x18_indexData.x60_vertices[idx]; }
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u32 GetVertMaterial(u16 idx) const { return x18_indexData.x0_materials[x18_indexData.x10_vertMaterials[idx]]; }
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u32 GetEdgeMaterial(u16 idx) const { return x18_indexData.x0_materials[x18_indexData.x20_edgeMaterials[idx]]; }
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CCollisionSurface GetTransformedSurface(u16 idx, const zeus::CTransform& xf) const;
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zeus::CAABox CalculateLocalAABox() const;
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zeus::CAABox CalculateAABox(const zeus::CTransform&) const;
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const CNode& GetRoot() const { return *x88_root; }
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u32 NumSurfaceMaterials() const { return x18_indexData.x30_surfaceMaterials.size(); }
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};
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} // namespace metaforce
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