metaforce/Runtime/CScannableObjectInfo.cpp

75 lines
1.8 KiB
C++

#include "CScannableObjectInfo.hpp"
#include "GameGlobalObjects.hpp"
#include "GuiSys/ITweakGui.hpp"
namespace urde
{
CScannableObjectInfo::CScannableObjectInfo(CInputStream& in, ResId resId)
: x0_scannableObjectId(resId)
{
u32 version = in.readUint32Big();
Load(in, version);
}
ResId CScannableObjectInfo::GetScannableObjectId() const
{
return x0_scannableObjectId;
}
ResId CScannableObjectInfo::GetStringTableId() const
{
return x4_stringId;
}
float CScannableObjectInfo::GetTotalDownloadTime() const
{
return x8_totalDownloadTime;
}
const CScannableObjectInfo::SBucket& CScannableObjectInfo::GetBucket(s32 idx) const
{
return x14_buckets[idx];
}
void CScannableObjectInfo::Load(CInputStream& in, u32 version)
{
in.readUint32Big();
in.readUint32Big();
x4_stringId = in.readUint32Big();
if (version < 4)
x8_totalDownloadTime = in.readFloatBig();
else
{
u32 scanSpeed = in.readUint32Big();
x8_totalDownloadTime = g_tweakGui->GetScanSpeed(scanSpeed);
}
xc_category = in.readUint32Big();
if (version > 4)
x10_important = in.readBool();
for (u32 i = 0 ; i<4 ; i++)
x14_buckets.emplace_back(in, version);
}
CScannableObjectInfo::SBucket::SBucket(CInputStream& in, u32 version)
{
x0_texture = in.readUint32Big();
x4_appearanceRange = in.readFloatBig();
x8_imagePos = in.readUint32Big();
if (version > 1)
{
xc_size.x = in.readUint32Big();
xc_size.y = in.readUint32Big();
x14_interval = in.readFloatBig();
if (version >= 3)
x18_fadeDuration = in.readFloatBig();
}
}
CFactoryFnReturn FScannableObjectInfoFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer &)
{
return TToken<CScannableObjectInfo>::GetIObjObjectFor(std::make_unique<CScannableObjectInfo>(in, tag.id));
}
}