metaforce/Runtime/GuiSys/CSplashScreen.cpp

79 lines
2.1 KiB
C++

#include "CSplashScreen.hpp"
#include "CArchitectureMessage.hpp"
#include "CArchitectureQueue.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
namespace urde
{
static const char* SplashTextures[]
{
"TXTR_NintendoLogo",
"TXTR_RetroLogo",
"TXTR_DolbyLogo"
};
CSplashScreen::CSplashScreen(ESplashScreen which)
: CIOWin("SplashScreen"), x14_which(which),
m_quad(CCameraFilterPass::EFilterType::Blend,
g_SimplePool->GetObj(SplashTextures[int(which)]))
{
}
CIOWin::EMessageReturn CSplashScreen::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
switch (msg.GetType())
{
case EArchMsgType::TimerTick:
{
if (!x25_textureLoaded)
{
if (!m_quad.GetTex().IsLoaded())
return EMessageReturn::Exit;
x25_textureLoaded = true;
}
float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
x18_splashTimeout -= dt;
if (x18_splashTimeout <= 0.f)
{
if (x14_which != ESplashScreen::Retro)
queue.Push(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 9999, 9999,
std::make_shared<CSplashScreen>(ESplashScreen(int(x14_which) + 1))));
return EMessageReturn::RemoveIOWinAndExit;
}
break;
}
default: break;
}
return EMessageReturn::Exit;
}
void CSplashScreen::Draw() const
{
if (!x25_textureLoaded)
return;
zeus::CColor color;
if (x14_which == ESplashScreen::Nintendo)
color = zeus::CColor{0.86f, 0.f, 0.f, 1.f};
if (x18_splashTimeout > 1.5f)
color.a = 1.f - (x18_splashTimeout - 1.5f) * 2.f;
else if (x18_splashTimeout < 0.5f)
color.a = x18_splashTimeout * 2.f;
zeus::CRectangle rect;
float aspect = g_Viewport.x8_width / float(g_Viewport.xc_height);
rect.size.x = m_quad.GetTex()->GetWidth() / (480.f * aspect);
rect.size.y = m_quad.GetTex()->GetHeight() / 480.f;
rect.position.x = 0.5f - rect.size.x / 2.f;
rect.position.y = 0.5f - rect.size.y / 2.f;
const_cast<CTexturedQuadFilterAlpha&>(m_quad).draw(color, 1.f, rect);
}
}