metaforce/Runtime
Jack Andersen 9cd421888d Additional HUD work 2017-04-08 20:14:22 -10:00
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Audio Additional HUD work 2017-04-08 20:14:22 -10:00
AutoMapper Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Camera Work on HUD interfaces 2017-04-06 19:35:09 -10:00
Character AutoMapper work 2017-03-19 19:09:53 -10:00
Collision Work on HUD interfaces 2017-04-06 19:35:09 -10:00
Graphics Windows sync for CRadarPaintShader 2017-04-06 19:57:30 -10:00
GuiSys Additional HUD work 2017-04-08 20:14:22 -10:00
Input Lots of CSamusHud imps 2017-04-02 15:39:23 -10:00
MP1 Additional HUD work 2017-04-08 20:14:22 -10:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Particle Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Weapon Additional HUD work 2017-04-08 20:14:22 -10:00
World Additional HUD work 2017-04-08 20:14:22 -10:00
CArchitectureMessage.hpp Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
CArchitectureQueue.cpp various implementations 2015-08-19 16:52:07 -10:00
CArchitectureQueue.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CBasics.hpp Adopt JBus' GetGCTicks() 2017-01-07 17:08:02 -10:00
CBasicsPC.cpp Adopt JBus' GetGCTicks() 2017-01-07 17:08:02 -10:00
CCRC32.cpp CRC32 data pointer should remain const 2016-08-04 15:28:32 -07:00
CCRC32.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CDependencyGroup.cpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CDependencyGroup.hpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CDvdFile.cpp DSP streaming bug fixes 2017-01-18 10:57:48 -10:00
CDvdFile.hpp Bitfield initializer bug fixes 2017-01-24 18:40:19 -10:00
CDvdRequest.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CFactoryMgr.cpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CFactoryMgr.hpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CGameDebug.cpp More class stubs 2015-08-26 14:23:46 -10:00
CGameDebug.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CGameHintInfo.cpp PVS implementations 2017-02-18 23:27:01 -10:00
CGameHintInfo.hpp PVS implementations 2017-02-18 23:27:01 -10:00
CGameOptions.cpp Work on CStateManager 2017-03-28 16:51:12 -10:00
CGameOptions.hpp Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
CGameOptionsTouchBar.cpp Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameOptionsTouchBar.hpp Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameOptionsTouchBarMac.mm Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameState.cpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CGameState.hpp Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
CIOWin.hpp Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
CIOWinManager.cpp Bitstream fixes 2017-02-05 17:21:58 -10:00
CIOWinManager.hpp Bitstream fixes 2017-02-05 17:21:58 -10:00
CInGameTweakManagerBase.hpp CScriptMidi and work on CGameArea loading 2017-02-26 19:25:14 -10:00
CMFGameBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CMainFlowBase.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CMainFlowBase.hpp Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
CMakeLists.txt Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
CMemoryCardSys.cpp Fix sort placement derp 2017-02-09 00:17:10 -08:00
CMemoryCardSys.hpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CMemoryCardSysNix.cpp Fix linux build 2017-02-05 14:27:26 -08:00
CMemoryCardSysOSX.cpp Windows memory card file creation 2017-02-03 22:20:09 -10:00
CMemoryCardSysWin.cpp Windows memory card file creation 2017-02-03 22:20:09 -10:00
CObjectList.cpp Player reflection and other imps 2017-03-25 19:53:04 -10:00
CObjectList.hpp Player reflection and other imps 2017-03-25 19:53:04 -10:00
CPakFile.cpp Tons of save-related fixes 2017-02-07 20:48:43 -10:00
CPakFile.hpp Tons of save-related fixes 2017-02-07 20:48:43 -10:00
CPlayMovieBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CPlayerState.cpp Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
CPlayerState.hpp Additional HUD work 2017-04-08 20:14:22 -10:00
CRandom16.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CRandom16.hpp Revert Range(s32,s32) change (causes segfault do to improper results) 2016-07-02 23:46:18 -07:00
CRelayTracker.cpp Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
CRelayTracker.hpp More GameState imps 2016-07-24 16:14:58 -07:00
CResFactory.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CResFactory.hpp Further CGameState imps 2016-09-24 15:58:54 -10:00
CResLoader.cpp Tons of save-related fixes 2017-02-07 20:48:43 -10:00
CResLoader.hpp Tons of save-related fixes 2017-02-07 20:48:43 -10:00
CSaveWorld.cpp Tons of save-related fixes 2017-02-07 20:48:43 -10:00
CSaveWorld.hpp Tons of save-related fixes 2017-02-07 20:48:43 -10:00
CScannableObjectInfo.cpp CDamageInfo and CDamageVulnerability imps 2017-02-09 21:43:07 -08:00
CScannableObjectInfo.hpp Externally track MemoryRelays 2017-01-31 03:21:45 -08:00
CSimplePool.cpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CSimplePool.hpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CSortedLists.cpp Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
CSortedLists.hpp Attempt to fix CL.exe derp 2017-03-25 21:42:45 -07:00
CStateManager.cpp Additional HUD interfaces 2017-04-03 19:48:13 -10:00
CStateManager.hpp Additional HUD work 2017-04-08 20:14:22 -10:00
CStaticInterference.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CStringExtras.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CTimeProvider.cpp More CModel imps 2016-03-30 20:18:56 -10:00
CTimeProvider.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CToken.cpp Some memory card fixes, CToken assign fix 2017-02-02 20:23:09 -10:00
CToken.hpp Some memory card fixes, CToken assign fix 2017-02-02 20:23:09 -10:00
CVirtualDvdFile.cpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
CVirtualDvdFile.hpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
GCNTypes.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
GameGlobalObjects.cpp Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
GameGlobalObjects.hpp Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
GameObjectLists.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
GameObjectLists.hpp Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
IFactory.hpp YAML RAII refactor 2017-02-12 13:56:03 -10:00
IMain.hpp Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
IOStreams.cpp Another bitstream fix 2017-02-06 16:25:58 -10:00
IOStreams.hpp Bitstream fixes 2017-02-05 17:21:58 -10:00
IObj.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjFactory.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjectStore.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IRuntimeMain.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
ITweak.hpp WIP Tweak RE 2016-07-26 21:19:32 -07:00
IVParamObj.hpp Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
MkCastTo.py Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
RetroTypes.cpp Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
RetroTypes.hpp Tons of save-related fixes 2017-02-07 20:48:43 -10:00
rstl.cpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
rstl.hpp Additional HUD work 2017-04-08 10:40:36 -10:00