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			42 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "DataSpec/DNACommon/SAVWCommon.hpp"
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| #include "DNAMP3.hpp"
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| 
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| namespace DataSpec::DNAMP3 {
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| struct Scan : BigDNA {
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|   AT_DECL_DNA_YAML
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|   UniqueID64 scanId;
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|   Value<SAVWCommon::EScanCategory> category;
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| };
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| 
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| struct SavedState : BigDNA {
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|   AT_DECL_DNA_YAML
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|   struct ID : BigDNA {
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|     AT_DECL_DNA_YAML
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|     Value<atUint64> id[2];
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|   };
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|   ID id;
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|   Value<atUint32> instance;
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| };
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| 
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| struct SAVW : BigDNA {
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|   AT_DECL_DNA_YAML
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|   SAVWCommon::Header header;
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|   Value<atUint32> skippableCutsceneCount;
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|   Vector<SavedState, AT_DNA_COUNT(skippableCutsceneCount)> skippableCutscenes;
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|   Value<atUint32> relayCount;
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|   Vector<SavedState, AT_DNA_COUNT(relayCount)> relays;
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|   Value<atUint32> doorCount;
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|   Vector<SavedState, AT_DNA_COUNT(doorCount)> doors;
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|   Value<atUint32> scanCount;
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|   Vector<Scan, AT_DNA_COUNT(scanCount)> scans;
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|   Value<atUint32> systemVarCount;
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|   Vector<SAVWCommon::EnvironmentVariable, AT_DNA_COUNT(systemVarCount)> systemVars;
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|   Value<atUint32> gameVarCount;
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|   Vector<SAVWCommon::EnvironmentVariable, AT_DNA_COUNT(gameVarCount)> gameVars;
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|   Value<atUint32> gameObjectCount;
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|   Vector<SavedState, AT_DNA_COUNT(gameObjectCount)> gameObjects;
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| };
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| } // namespace DataSpec::DNAMP3
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