Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Jack Andersen a1745cff96 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-06-20 20:03:26 -10:00
.idea Compile fixes, std::variant still broken 2019-06-20 15:46:40 -07:00
DataSpec CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
Editor CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
NESEmulator CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Runtime Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-06-20 20:03:26 -10:00
Shaders CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
amuse@a74caa5fb0 Various CActorContraption fixes 2019-06-14 14:39:20 -10:00
assetnameparser CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
discord-rpc@e6390c8c41 New code style refactor 2018-12-07 19:30:43 -10:00
gbalink CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
gmm Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
hecl@223e613f56 CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
hecl-gui@7dd2d248f7 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
jbus@e61237209d CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
kabufuda@8053d1125b Windows build fixes 2019-06-12 15:33:35 -10:00
lldb-extras CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
mpcksum CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
nod@d9b6be8446 Compile fixes, std::variant still broken 2019-06-20 15:46:40 -07:00
rapidjson@66eb6067b1 New code style refactor 2018-12-07 19:30:43 -10:00
sanitizers-cmake@6947cff3a9 Bug fixes and ASan build submodule 2017-12-11 16:06:19 -10:00
specter@5dc6e289b2 Compile fixes, std::variant still broken 2019-06-20 15:46:40 -07:00
visigen CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
.appveyor.yml Upside-down OpenGL reflection fix 2018-10-18 13:55:59 -10:00
.clang-format New code style refactor 2018-12-07 19:30:43 -10:00
.gitignore Windows fixes 2018-10-14 10:16:21 -10:00
.gitlab-ci.yml Fix see though collision material 2018-05-10 21:02:42 -10:00
.gitmodules CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
CMakeLists.txt Various CActorContraption fixes 2019-06-14 14:39:20 -10:00
Doxyfile Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
GMM-LICENSE DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
LICENSE Update copyright date 2018-01-02 14:25:48 -10:00
README.md CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
README.msan.md Typo fix 2019-04-06 19:49:21 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Extract Only

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • macOS 10.11+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone --recurse-submodules https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, macOS and Linux in a unified way.

Visual Studio

cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj