mirror of https://github.com/AxioDL/metaforce.git
144 lines
4.6 KiB
C++
144 lines
4.6 KiB
C++
#ifndef __URDE_CGAMESTATE_HPP__
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#define __URDE_CGAMESTATE_HPP__
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#include <memory>
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#include "CBasics.hpp"
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#include "CPlayerState.hpp"
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#include "CGameOptions.hpp"
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#include "CRelayTracker.hpp"
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#include "World/CWorldTransManager.hpp"
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#include "AutoMapper/CMapWorldInfo.hpp"
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#include "World/CWorld.hpp"
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#include "DataSpec/DNACommon/DNACommon.hpp"
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namespace urde
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{
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class CSaveWorldMemory;
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class CWorldLayerState
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{
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friend class CSaveWorldIntermediate;
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std::vector<CWorldLayers::Area> x0_areaLayers;
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DataSpec::WordBitmap x10_saveLayers;
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public:
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CWorldLayerState() = default;
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CWorldLayerState(CBitStreamReader& reader, const CSaveWorld& saveWorld);
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bool IsLayerActive(int areaIdx, int layerIdx) const
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{
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return (x0_areaLayers[areaIdx].m_layerBits >> layerIdx) & 1;
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}
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void SetLayerActive(int areaIdx, int layerIdx, bool active)
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{
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if (active)
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x0_areaLayers[areaIdx].m_layerBits |= uint64_t(1) << layerIdx;
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else
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x0_areaLayers[areaIdx].m_layerBits &= ~(uint64_t(1) << layerIdx);
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}
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void InitializeWorldLayers(const std::vector<CWorldLayers::Area>& layers);
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u32 GetAreaLayerCount(int areaIdx) const
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{
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return x0_areaLayers[areaIdx].m_layerCount;
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}
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void PutTo(CBitStreamWriter& writer) const;
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};
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class CWorldState
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{
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ResId x0_mlvlId;
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TAreaId x4_areaId = kInvalidAreaId;
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std::shared_ptr<CRelayTracker> x8_relayTracker;
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std::shared_ptr<CMapWorldInfo> xc_mapWorldInfo;
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u32 x10_;
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std::shared_ptr<CWorldLayerState> x14_layerState;
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public:
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CWorldState(ResId id);
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CWorldState(CBitStreamReader& reader, ResId mlvlId, const CSaveWorld& saveWorld);
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ResId GetWorldAssetId() const {return x0_mlvlId;}
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void SetAreaId(TAreaId aid) { x4_areaId = aid; }
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TAreaId GetCurrentAreaId() const { return x4_areaId; }
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const std::shared_ptr<CRelayTracker>& RelayTracker() const { return x8_relayTracker; }
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const std::shared_ptr<CMapWorldInfo>& MapWorldInfo() const { return xc_mapWorldInfo; }
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const std::shared_ptr<CWorldLayerState>& GetLayerState() const { return x14_layerState; }
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void PutTo(CBitStreamWriter& writer, const CSaveWorld& savw) const;
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};
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class CGameState
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{
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friend class CStateManager;
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bool x0_[128] = {};
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u32 x80_;
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ResId x84_mlvlId = -1;
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std::vector<CWorldState> x88_worldStates;
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std::shared_ptr<CPlayerState> x98_playerState;
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std::shared_ptr<CWorldTransManager> x9c_transManager;
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double xa0_playTime = 0.0;
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CPersistentOptions xa8_systemOptions;
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CGameOptions x17c_gameOptions;
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CHintOptions x1f8_hintOptions;
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u32 x20c_saveFileIdx = 0;
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u64 x210_cardSerial = 0;
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std::vector<u8> x218_backupBuf;
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union
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{
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struct
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{
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bool x228_24_hardMode : 1;
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bool x228_25_deferPowerupInit : 1;
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};
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u8 _dummy = 0;
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};
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static void EnsureWorldPakReady(ResId mlvl);
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public:
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CGameState();
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CGameState(CBitStreamReader& stream, u32 saveIdx);
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void SetCurrentWorldId(ResId id);
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std::shared_ptr<CPlayerState> GetPlayerState() {return x98_playerState;}
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std::shared_ptr<CWorldTransManager> GetWorldTransitionManager() {return x9c_transManager;}
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void SetTotalPlayTime(float time);
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CPersistentOptions& SystemOptions() { return xa8_systemOptions; }
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CGameOptions& GameOptions() { return x17c_gameOptions; }
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CHintOptions& HintOptions() { return x1f8_hintOptions; }
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CWorldState& StateForWorld(ResId mlvlId);
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CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); }
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ResId CurrentWorldAssetId() const { return x84_mlvlId; }
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void SetHardMode(bool v) { x228_24_hardMode = v; }
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void ReadPersistentOptions(CBitStreamReader& r);
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void SetPersistentOptions(const CPersistentOptions& opts) { xa8_systemOptions = opts; }
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void ImportPersistentOptions(const CPersistentOptions& opts);
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void ExportPersistentOptions(CPersistentOptions& opts) const;
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void SetGameOptions(const CGameOptions& opts) { x17c_gameOptions = opts; }
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void WriteBackupBuf();
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u32 GetFileIdx() const { return x20c_saveFileIdx; }
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void SetFileIdx(u32 idx) { x20c_saveFileIdx = idx; }
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void SetCardSerial(u64 serial) { x210_cardSerial = serial; }
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void PutTo(CBitStreamWriter& writer) const;
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float GetHardModeDamageMultiplier() const;
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float GetHardModeWeaponMultiplier() const;
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struct GameFileStateInfo
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{
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double x0_playTime;
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u32 x8_mlvlId;
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float xc_health;
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u32 x10_energyTanks;
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u32 x14_timestamp;
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u32 x18_itemPercent;
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float x1c_scanPercent;
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bool x20_hardMode;
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};
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static GameFileStateInfo LoadGameFileState(const u8* data);
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};
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}
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#endif // __URDE_CGAMESTATE_HPP__
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