.. |
Audio
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Work on CSaveUI and CSfxManager
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2016-12-28 19:53:00 -10:00 |
AutoMapper
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Windows fixes
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2016-12-10 15:54:08 -10:00 |
Camera
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Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
Character
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
Collision
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
Graphics
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
GuiSys
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GuiSys and FrontEnd work
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2016-12-30 14:51:51 -10:00 |
Input
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More CGuiSys and CFrontEndUI work
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2016-12-15 18:35:49 -10:00 |
MP1
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Integrate JoyBus checksum
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2016-12-31 20:56:34 -10:00 |
MP2
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
MP3
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
Particle
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-12-22 20:43:26 -10:00 |
Weapon
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Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
World
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Fix gbalink compiling on linux, finish CScriptDock
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2017-01-03 22:39:56 -08:00 |
CArchitectureMessage.hpp
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Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
CArchitectureQueue.cpp
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various implementations
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2015-08-19 16:52:07 -10:00 |
CArchitectureQueue.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CBasics.hpp
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CGBASupport implementations
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2016-12-31 20:46:52 -10:00 |
CBasicsPC.cpp
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CGBASupport implementations
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2016-12-31 20:46:52 -10:00 |
CCRC32.cpp
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CRC32 data pointer should remain const
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2016-08-04 15:28:32 -07:00 |
CCRC32.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CDependencyGroup.cpp
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
CDependencyGroup.hpp
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
CDvdFile.cpp
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Implement CStaticAudioPlayer
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2016-12-13 15:10:17 -10:00 |
CDvdFile.hpp
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Implement CStaticAudioPlayer
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2016-12-13 15:10:17 -10:00 |
CDvdRequest.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CFactoryMgr.cpp
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
CFactoryMgr.hpp
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
CFluidPlaneManager.cpp
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CCameraManager imps
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2016-04-16 16:50:45 -10:00 |
CFluidPlaneManager.hpp
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CCameraManager imps
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2016-04-16 16:50:45 -10:00 |
CGameDebug.cpp
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More class stubs
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2015-08-26 14:23:46 -10:00 |
CGameDebug.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CGameHintInfo.cpp
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More script object imps
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2016-12-21 18:48:22 -08:00 |
CGameHintInfo.hpp
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More script object imps
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2016-12-21 18:48:22 -08:00 |
CGameOptions.cpp
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CGBASupport implementations
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2016-12-31 20:46:52 -10:00 |
CGameOptions.hpp
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CGBASupport implementations
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2016-12-31 20:46:52 -10:00 |
CGameState.cpp
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CGBASupport implementations
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2016-12-31 20:46:52 -10:00 |
CGameState.hpp
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-12-29 20:39:29 -10:00 |
CIOWin.hpp
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Work on CWorldTransManager
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2016-08-15 10:58:07 -10:00 |
CIOWinManager.cpp
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CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
CIOWinManager.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CInGameTweakManagerBase.hpp
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Various AutoMapper stubs
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2016-07-29 10:00:23 -07:00 |
CMFGameBase.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CMainFlowBase.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CMainFlowBase.hpp
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
CMakeLists.txt
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Remove IAllocator, CMemory and CGameAllocator
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2016-12-23 22:08:48 -08:00 |
CMemoryCardSys.cpp
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Windows stat fix
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2016-12-28 11:51:33 -10:00 |
CMemoryCardSys.hpp
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Windows stat fix
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2016-12-28 11:51:33 -10:00 |
CMemoryCardSysNix.cpp
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Fix dolphin-emu path resolution
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2016-12-28 15:03:37 -08:00 |
CMemoryCardSysOSX.cpp
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Kabufuda updates and dolphin memory card path resolution
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2016-12-28 11:39:38 -10:00 |
CMemoryCardSysWin.cpp
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Fix string concatenation
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2016-12-28 13:16:46 -10:00 |
CObjectList.cpp
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
CObjectList.hpp
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
CPakFile.cpp
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various implementation
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2015-08-22 20:42:29 -10:00 |
CPakFile.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CPlayMovieBase.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CPlayerState.cpp
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Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
CPlayerState.hpp
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Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
CRandom16.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CRandom16.hpp
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Revert Range(s32,s32) change (causes segfault do to improper results)
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2016-07-02 23:46:18 -07:00 |
CRelayTracker.cpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CRelayTracker.hpp
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More GameState imps
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2016-07-24 16:14:58 -07:00 |
CResFactory.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CResFactory.hpp
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
CResLoader.cpp
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Remove IAllocator, CMemory and CGameAllocator
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2016-12-23 22:08:48 -08:00 |
CResLoader.hpp
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CModelData imps
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2016-04-14 11:42:47 -10:00 |
CSaveWorld.cpp
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Better null-tag handling; integrate CSaveWorld and CMapWorld loading
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2016-10-08 10:32:36 -10:00 |
CSaveWorld.hpp
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Better null-tag handling; integrate CSaveWorld and CMapWorld loading
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2016-10-08 10:32:36 -10:00 |
CScanDisplay.cpp
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CScanDisplay::CDataDot imps
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2016-08-14 18:29:07 -07:00 |
CScanDisplay.hpp
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CBodyState and CStateMachine work
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2016-08-15 13:43:04 -07:00 |
CScannableObjectInfo.cpp
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CScannableObjectInfo imps
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2016-08-03 16:20:31 -07:00 |
CScannableObjectInfo.hpp
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CScanDisplay and CScriptMazeNode stubs
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2016-08-14 14:38:05 -07:00 |
CSimplePool.cpp
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Better null-tag handling; integrate CSaveWorld and CMapWorld loading
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2016-10-08 10:32:36 -10:00 |
CSimplePool.hpp
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CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
CSortedLists.cpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CSortedLists.hpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CStateManager.cpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CStateManager.hpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CStaticInterference.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CStringExtras.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CTimeProvider.cpp
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More CModel imps
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2016-03-30 20:18:56 -10:00 |
CTimeProvider.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CToken.cpp
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Several resource management bug fixes
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2016-09-20 19:41:51 -10:00 |
CToken.hpp
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Several resource management bug fixes
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2016-09-20 19:41:51 -10:00 |
CVirtualDvdFile.cpp
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Various stubs, and starting on core functionality
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2015-11-02 10:45:39 -08:00 |
CVirtualDvdFile.hpp
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Various stubs, and starting on core functionality
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2015-11-02 10:45:39 -08:00 |
GCNTypes.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
GameGlobalObjects.cpp
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Work on CFrontEndUI
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2016-12-14 12:56:59 -10:00 |
GameGlobalObjects.hpp
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Work on CFrontEndUI
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2016-12-14 12:56:59 -10:00 |
GameObjectLists.cpp
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
GameObjectLists.hpp
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
IFactory.hpp
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
IMain.hpp
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CFrontEndUI work
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2016-12-29 20:37:01 -10:00 |
IOStreams.cpp
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Remove IAllocator, CMemory and CGameAllocator
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2016-12-23 22:08:48 -08:00 |
IOStreams.hpp
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Prelim CPlayer imps, fix race condition in CGameGlobalObjects
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2016-09-25 09:45:22 -07:00 |
IObj.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IObjFactory.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IObjectStore.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IRuntimeMain.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
ITweak.hpp
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WIP Tweak RE
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2016-07-26 21:19:32 -07:00 |
IVParamObj.hpp
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Work on CMemoryCardDriver
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2016-12-22 20:41:39 -10:00 |
RetroTypes.cpp
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Prelim CPlayer imps, fix race condition in CGameGlobalObjects
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2016-09-25 09:45:22 -07:00 |
RetroTypes.hpp
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Formatting, and more script object implementations
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2016-12-19 10:27:58 -08:00 |
rstl.cpp
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |
rstl.hpp
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Various cleanups and minor imps
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2016-09-09 21:50:00 -07:00 |