.. |
CControllerAxis.hpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
CControllerButton.hpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
CControllerGamepadData.cpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
CControllerGamepadData.hpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
CDolphinController.cpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
CDolphinController.hpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
CFinalInput.cpp
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More input and rendering implementations
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2022-02-13 13:32:52 -08:00 |
CFinalInput.hpp
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Merge branch 'new-streams' into dawn
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2022-02-22 21:08:53 -05:00 |
CInputGenerator.cpp
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CInputGenerator: Toggle rumble if a controller is connected and it's a GC controller
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2022-03-19 17:45:04 -07:00 |
CInputGenerator.hpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
CKeyboardMouseController.hpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CMakeLists.txt
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
CRumbleGenerator.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CRumbleGenerator.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRumbleManager.cpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
CRumbleManager.hpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
CRumbleVoice.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CRumbleVoice.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
ControlMapper.cpp
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
ControlMapper.hpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
DolphinIController.cpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
IController.hpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
InputTypes.hpp
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |
RumbleFxTable.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
RumbleFxTable.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |