mirror of https://github.com/AxioDL/metaforce.git
103 lines
3.3 KiB
C++
103 lines
3.3 KiB
C++
#ifndef SPECTER_MENU_HPP
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#define SPECTER_MENU_HPP
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#include "View.hpp"
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#include "TextView.hpp"
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#include "ScrollView.hpp"
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namespace Specter
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{
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struct IMenuNode
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{
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virtual boo::ITexture* icon() const {return nullptr;}
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virtual const std::string* text() const {return nullptr;}
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virtual size_t subNodeCount() const {return 0;}
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virtual IMenuNode* subNode(size_t idx) {return nullptr;}
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virtual void activated(const boo::SWindowCoord& coord) {}
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};
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class Menu : public View
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{
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IMenuNode* m_rootNode;
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IMenuNode* m_thisNode;
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std::unique_ptr<Menu> m_subMenu;
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std::unique_ptr<TextView> m_headText;
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int m_cWidth, m_cHeight, m_cTop;
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SolidShaderVert m_verts[8];
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VertexBufferBinding m_vertsBinding;
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void setVerts(int width, int height, float pf);
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struct ContentView : View
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{
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Menu& m_menu;
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ContentView(ViewResources& res, Menu& menu);
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boo::SWindowRect m_scissorRect;
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SolidShaderVert m_hlVerts[4];
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VertexBufferBinding m_hlVertsBinding;
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size_t m_highlightedItem = -1;
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void setHighlightedItem(size_t idx);
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void unsetHighlightedItem(size_t idx)
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{
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if (m_highlightedItem == idx)
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setHighlightedItem(-1);
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}
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseMove(const boo::SWindowCoord&);
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void mouseLeave(const boo::SWindowCoord&);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
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const boo::SWindowRect& scissor);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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int nominalWidth() const {return m_menu.m_cWidth;}
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int nominalHeight() const {return m_menu.m_cHeight;}
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};
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std::unique_ptr<ContentView> m_content;
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ViewChild<std::unique_ptr<ScrollView>> m_scroll;
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struct ItemView : View
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{
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Menu& m_menu;
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std::unique_ptr<TextView> m_textView;
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size_t m_idx;
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IMenuNode& m_node;
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ItemView(ViewResources& res, Menu& menu, const std::string& text, size_t idx, IMenuNode& node);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseEnter(const boo::SWindowCoord&);
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void mouseLeave(const boo::SWindowCoord&);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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std::vector<ViewChild<std::unique_ptr<ItemView>>> m_items;
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Menu(ViewResources& res, View& parentView, IMenuNode* rootNode, IMenuNode* thisNode);
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public:
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Menu(ViewResources& res, View& parentView, IMenuNode* rootNode);
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void reset(IMenuNode* rootNode);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseMove(const boo::SWindowCoord&);
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void mouseLeave(const boo::SWindowCoord&);
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void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&);
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void think();
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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}
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#endif // SPECTER_MENU_HPP
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