metaforce/specter/include/Specter/Menu.hpp

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#ifndef SPECTER_MENU_HPP
#define SPECTER_MENU_HPP
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#include "View.hpp"
#include "TextView.hpp"
#include "ScrollView.hpp"
namespace Specter
{
struct IMenuNode
{
virtual boo::ITexture* icon() const {return nullptr;}
virtual const std::string* text() const {return nullptr;}
virtual size_t subNodeCount() const {return 0;}
virtual IMenuNode* subNode(size_t idx) {return nullptr;}
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virtual void activated(const boo::SWindowCoord& coord) {}
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};
class Menu : public View
{
IMenuNode* m_rootNode;
IMenuNode* m_thisNode;
std::unique_ptr<Menu> m_subMenu;
std::unique_ptr<TextView> m_headText;
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int m_cWidth, m_cHeight, m_cTop;
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SolidShaderVert m_verts[8];
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VertexBufferBinding m_vertsBinding;
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void setVerts(int width, int height, float pf);
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struct ContentView : View
{
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Menu& m_menu;
ContentView(ViewResources& res, Menu& menu);
boo::SWindowRect m_scissorRect;
SolidShaderVert m_hlVerts[4];
VertexBufferBinding m_hlVertsBinding;
size_t m_highlightedItem = -1;
void setHighlightedItem(size_t idx);
void unsetHighlightedItem(size_t idx)
{
if (m_highlightedItem == idx)
setHighlightedItem(-1);
}
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseMove(const boo::SWindowCoord&);
void mouseLeave(const boo::SWindowCoord&);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
const boo::SWindowRect& scissor);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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int nominalWidth() const {return m_menu.m_cWidth;}
int nominalHeight() const {return m_menu.m_cHeight;}
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};
std::unique_ptr<ContentView> m_content;
ViewChild<std::unique_ptr<ScrollView>> m_scroll;
struct ItemView : View
{
Menu& m_menu;
std::unique_ptr<TextView> m_textView;
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size_t m_idx;
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IMenuNode& m_node;
ItemView(ViewResources& res, Menu& menu, const std::string& text, size_t idx, IMenuNode& node);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseEnter(const boo::SWindowCoord&);
void mouseLeave(const boo::SWindowCoord&);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
std::vector<ViewChild<std::unique_ptr<ItemView>>> m_items;
Menu(ViewResources& res, View& parentView, IMenuNode* rootNode, IMenuNode* thisNode);
public:
Menu(ViewResources& res, View& parentView, IMenuNode* rootNode);
void reset(IMenuNode* rootNode);
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseMove(const boo::SWindowCoord&);
void mouseLeave(const boo::SWindowCoord&);
void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&);
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void think();
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
}
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#endif // SPECTER_MENU_HPP