metaforce/Runtime/MP1/World/CPuddleSpore.hpp

83 lines
3.1 KiB
C++

#pragma once
#include "World/CPatterned.hpp"
#include "Weapon/CProjectileInfo.hpp"
#include "Particle/CElementGen.hpp"
namespace urde::MP1 {
class CPuddleSpore : public CPatterned {
static constexpr u32 kEyeCount = 16;
static const std::string_view kEyeLocators[16];
float x568_ = 0.f;
float x56c_ = 0.f;
float x570_;
float x574_;
float x578_;
float x57c_;
float x580_;
zeus::CVector3f x584_bodyOrigin;
float x590_halfExtent;
float x594_height;
float x598_ = 0.f;
float x59c_ = 1.f;
CCollidableAABox x5a0_;
u32 x5c8_ = 0;
u32 x5cc_ = 0;
TToken<CGenDescription> x5d0_;
std::vector<std::unique_ptr<CElementGen>> x5dc_elemGens; // originally a vector of CElementGen
CProjectileInfo x5ec_projectileInfo;
bool x614_24 : 1;
bool x614_25 : 1;
bool HitShell(const zeus::CVector3f& ) const;
void KnockPlayer(CStateManager&, float);
void UpdateBoundingState(const zeus::CAABox&, CStateManager&, float);
public:
DEFINE_PATTERNED(PuddleSpore)
CPuddleSpore(TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&,
CModelData&&, const CPatternedInfo&, EColliderType, CAssetId, float, float, float, float, float,
const CActorParameters&, CAssetId, const CDamageInfo&);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
void PreThink(float, CStateManager&);
void Think(float, CStateManager&);
void Render(const CStateManager&) const;
void Touch(CActor&, CStateManager&);
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& dInfo, EKnockBackType type,
bool inDeferred, float dt)
{
if (x5c8_ == 1)
return;
CPatterned::KnockBack(dir, mgr, dInfo, type, inDeferred, dt);
}
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& point, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const
{
return HitShell(point) ? EWeaponCollisionResponseTypes::Unknown84 : EWeaponCollisionResponseTypes::Unknown34;
}
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float);
void CollidedWith(TUniqueId uid, const CCollisionInfoList& colList, CStateManager& mgr)
{
if (x5c8_ == 2)
return;
CPatterned::CollidedWith(uid, colList, mgr);
}
const CCollisionPrimitive* GetCollisionPrimitive() const { return &x5a0_; }
zeus::CAABox CalculateBoundingBox() const;
CProjectileInfo* GetProjectileInfo() { return &x5ec_projectileInfo; }
bool InAttackPosition(CStateManager&, float) { return x568_ >= x570_; }
bool ShouldAttack(CStateManager&, float) { return x568_ >= x574_; }
bool ShouldTurn(CStateManager&, float);
bool AnimOver(CStateManager&, float) { return x5cc_ == 2; }
void InActive(CStateManager&, EStateMsg, float);
void Active(CStateManager&, EStateMsg, float);
void Run(CStateManager&, EStateMsg, float);
void TurnAround(CStateManager&, EStateMsg, float);
void GetUp(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
};
}