metaforce/Runtime/MP1
Jack Andersen 3f4aeffb17 Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
..
World Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
CArtifactDoll.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CArtifactDoll.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAudioStateWin.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CAudioStateWin.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAutoSave.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CAutoSave.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCredits.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CCredits.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFaceplateDecoration.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CFaceplateDecoration.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFrontEndUI.cpp Add support for InvDstMultiply blending for shadows, initial CAi implementation 2018-09-06 20:37:39 -07:00
CFrontEndUI.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFrontEndUITouchBar.cpp Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CFrontEndUITouchBar.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFrontEndUITouchBarMac.mm Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGBASupport.cpp Scan visor fixes 2018-05-07 19:10:24 -10:00
CGBASupport.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameCubeDoll.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CGameCubeDoll.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CInGameGuiManager.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CInGameGuiManager.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CInGameGuiManagerCommon.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CInGameTweakManager.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CInventoryScreen.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CInventoryScreen.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CLogBookScreen.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CLogBookScreen.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMFGame.cpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CMFGame.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMainFlow.cpp Various loader implementations 2018-10-11 15:57:05 -07:00
CMainFlow.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMakeLists.txt Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CMemoryCardDriver.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CMemoryCardDriver.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMessageScreen.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CMessageScreen.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
COptionsScreen.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
COptionsScreen.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPauseScreen.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPauseScreen.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPauseScreenBase.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPauseScreenBase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPauseScreenBlur.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPauseScreenBlur.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPlayMovie.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CPlayMovie.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPlayerVisor.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPlayerVisor.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPreFrontEnd.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CPreFrontEnd.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CQuitGameScreen.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CQuitGameScreen.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSamusDoll.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CSamusDoll.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSamusFaceReflection.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CSamusFaceReflection.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSamusHud.cpp Various loader implementations 2018-10-11 15:57:05 -07:00
CSamusHud.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSaveGameScreen.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CSaveGameScreen.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSaveGameScreenTouchBar.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CSaveGameScreenTouchBar.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSaveGameScreenTouchBarMac.mm Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CSlideShow.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CSlideShow.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSplashScreen.cpp Initial MP1 CSplashScreen 2016-03-09 23:13:50 -08:00
CSplashScreen.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CStateSetterFlow.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CStateSetterFlow.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTweaks.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CTweaks.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
MP1.cpp Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
MP1.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
MP1OriginalIDs.cpp Finish CResFactory; better smart-pointer use for resources 2017-10-26 00:09:51 -10:00
MP1OriginalIDs.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00