metaforce/Runtime
Jack Andersen b139e1c000 Fix space jump 2018-10-16 15:49:58 -10:00
..
Audio Convert to pragma once 2018-10-06 17:42:33 -10:00
AutoMapper Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
Camera Convert to pragma once 2018-10-06 17:42:33 -10:00
Character Convert to pragma once 2018-10-06 17:42:33 -10:00
Collision Convert to pragma once 2018-10-06 17:42:33 -10:00
Graphics Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
GuiSys Convert to pragma once 2018-10-06 17:42:33 -10:00
Input Convert to pragma once 2018-10-06 17:42:33 -10:00
MP1 Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Particle Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Weapon Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
World Fix space jump 2018-10-16 15:49:58 -10:00
CArchitectureMessage.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CArchitectureQueue.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBasics.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBasicsPC.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CCRC32.cpp CRC32 data pointer should remain const 2016-08-04 15:28:32 -07:00
CCRC32.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CDependencyGroup.cpp Fix linux build 2017-07-15 07:13:36 -07:00
CDependencyGroup.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CDvdFile.cpp Fix TSan-reported race conditions 2018-06-01 14:03:31 -10:00
CDvdFile.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CDvdRequest.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFactoryMgr.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CFactoryMgr.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameAllocator.cpp Windows fixes 2018-10-14 10:16:21 -10:00
CGameAllocator.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameDebug.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameHintInfo.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CGameHintInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameOptions.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CGameOptions.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameOptionsTouchBar.cpp Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameOptionsTouchBar.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameOptionsTouchBarMac.mm Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameState.cpp Various CScriptSpecialFunction implementation, more debugOverlay CVars 2018-06-08 14:00:18 -07:00
CGameState.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CIOWin.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CIOWinManager.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CIOWinManager.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CInGameTweakManagerBase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMFGameBase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMainFlowBase.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CMainFlowBase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMakeLists.txt Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CMemoryCardSys.cpp Initial integration of updated fixNES 2018-06-16 10:09:12 -10:00
CMemoryCardSys.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMemoryCardSysNix.cpp Fix linux build 2017-02-05 14:27:26 -08:00
CMemoryCardSysOSX.cpp Windows memory card file creation 2017-02-03 22:20:09 -10:00
CMemoryCardSysWin.cpp Windows fixes 2018-10-14 10:16:21 -10:00
CObjectList.cpp Fix disappearing actor issue 2018-03-04 13:23:21 -10:00
CObjectList.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPakFile.cpp Scan visor fixes 2018-05-07 19:10:24 -10:00
CPakFile.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPlayMovieBase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPlayerState.cpp Various CScriptSpecialFunction implementation, more debugOverlay CVars 2018-06-08 14:00:18 -07:00
CPlayerState.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CRandom16.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CRandom16.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CRelayTracker.cpp Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
CRelayTracker.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CResFactory.cpp Scan visor fixes 2018-05-07 19:10:24 -10:00
CResFactory.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CResLoader.cpp Various bug fixes, implement `CMain::WarpTo` 2018-09-20 20:41:57 -07:00
CResLoader.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSaveWorld.cpp Tons of save-related fixes 2017-02-07 20:48:43 -10:00
CSaveWorld.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CScannableObjectInfo.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScannableObjectInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSimplePool.cpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CSimplePool.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSortedLists.cpp Various fixes 2018-05-16 18:55:33 -10:00
CSortedLists.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CStateManager.cpp Various loader implementations 2018-10-11 15:57:05 -07:00
CStateManager.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CStaticInterference.cpp Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
CStaticInterference.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CStopwatch.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CStringExtras.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTimeProvider.cpp More CModel imps 2016-03-30 20:18:56 -10:00
CTimeProvider.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CToken.cpp Various bug fixes 2018-01-13 20:44:22 -10:00
CToken.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
GCNTypes.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
GameGlobalObjects.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
GameGlobalObjects.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
GameObjectLists.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
GameObjectLists.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IFactory.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IMain.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IOStreams.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
IOStreams.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IObj.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IObjFactory.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IObjectStore.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IRuntimeMain.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
ITweak.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IVParamObj.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
MkCastTo.py Convert to pragma once 2018-10-06 17:42:33 -10:00
RetroTypes.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
RetroTypes.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
rstl.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00