metaforce/Runtime/Weapon
Phillip Stephens b2b0a6aee0 CMetaree imps 2018-11-17 21:10:06 -08:00
..
CAuxWeapon.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CAuxWeapon.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBeamInfo.hpp Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
CBeamProjectile.cpp Initial CParasite implementation 2018-09-16 16:22:35 -07:00
CBeamProjectile.hpp Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
CBomb.cpp Implement CBomb 2018-09-08 18:13:56 -07:00
CBomb.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBurstFire.cpp Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
CBurstFire.hpp Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
CEnergyProjectile.cpp Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
CEnergyProjectile.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFidget.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CFidget.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFlameInfo.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CFlameInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFlameThrower.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CFlameThrower.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGSComboFire.cpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSComboFire.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGSFidget.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGSFidget.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGSFreeLook.cpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSFreeLook.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameProjectile.cpp Various level streaming fixes, remove support for uncooked rep 2018-05-06 17:47:40 -07:00
CGameProjectile.hpp CMetaree imps 2018-11-17 21:10:06 -08:00
CGrappleArm.cpp Various loader implementations 2018-10-11 15:57:05 -07:00
CGrappleArm.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGunController.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunController.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGunMotion.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CGunMotion.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGunWeapon.cpp Fix ShotSmoke effect 2018-02-12 12:27:40 -10:00
CGunWeapon.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CIceBeam.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CIceBeam.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMakeLists.txt Initial CScriptGunTurret Implementation 2018-06-04 12:15:35 -07:00
CNewFlameThrower.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CNewFlameThrower.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPhazonBeam.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPhazonBeam.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPlasmaBeam.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPlasmaBeam.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPlasmaProjectile.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CPlasmaProjectile.hpp Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
CPlayerGun.cpp Various bug fixes 2018-11-17 18:01:29 -10:00
CPlayerGun.hpp Various bug fixes 2018-11-17 18:01:29 -10:00
CPowerBeam.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CPowerBeam.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPowerBomb.cpp Implement CPowerBomb 2018-09-09 18:04:57 -07:00
CPowerBomb.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CProjectileInfo.cpp Initial DNAMP3 fixes various missing loader imps 2018-07-08 16:03:35 -07:00
CProjectileInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CProjectileWeapon.cpp Lots of bug fixes 2018-05-09 21:25:26 -10:00
CProjectileWeapon.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTargetableProjectile.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CTargetableProjectile.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CWaveBeam.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CWaveBeam.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CWaveBuster.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CWaveBuster.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CWeapon.cpp Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
CWeapon.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CWeaponMgr.cpp Implement god mode, and CWeaponMgr 2018-06-13 12:36:11 -07:00
CWeaponMgr.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CWeaponMode.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CWeaponMode.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
WeaponCommon.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
WeaponCommon.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00