mirror of https://github.com/AxioDL/metaforce.git
171 lines
6.1 KiB
Markdown
171 lines
6.1 KiB
Markdown
## Metaforce
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#### Formerly known as URDE
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**Status:** Metroid Prime 1 In-Game (all retail GC & Wii versions)
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**Official Discord Channel:** https://discord.gg/AMBVFuf
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![Metaforce screenshot](assets/metaforce-screen1.png)
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### Download
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This project is currently in **Alpha** state, so expect bugs.
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Builds available at [https://releases.axiodl.com](https://releases.axiodl.com).
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### Platform Support
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* Windows 10 (64-bit, D3D11 / Vulkan)
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* macOS 10.15+ (Metal)
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* Linux (Vulkan)
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* Follow [this guide](https://github.com/lutris/docs/blob/master/InstallingDrivers.md) to set up Vulkan & appropriate drivers for your distro.
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### Usage (GUI)
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Windows:
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- Open `metaforce-gui.exe`
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macOS:
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- Open `Metaforce.app`
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Linux:
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- Ensure AppImage is marked as executable: `chmod +x Metaforce-*.AppImage`
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- Open `Metaforce-*.AppImage`
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### CLI usage (GC versions)
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* Extract ISO: `hecl extract [path].iso -o mp1`
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* `mp1` can be substituted with the directory name of your choice
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* Repackage game for Metaforce: `cd mp1; hecl package`
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* Run Metaforce: `metaforce mp1/out`
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### CLI usage (Wii versions)
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**IMPORTANT**: Trilogy main menu currently doesn't work, and requires the `--warp 1 0` command line arguments to get in-game.
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NFS files dumped from Metroid Prime Trilogy on Wii U VC can be used directly without converting to ISO.
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* Extract ISO or NFS: `hecl extract [path].[iso/nfs] -o mpt`
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* `mpt` can be substituted with the directory name of your choice
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* Repackage game for Metaforce: `cd mpt; hecl package MP1`
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* The `MP1` parameter is important here.
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* Run Metaforce: `metaforce mpt/out --warp 1 0`
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#### Metaforce options (non-exhaustive)
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* `-l`: Enable console logging
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* `--warp [worldid] [areaid]`: Warp to a specific world/area. Example: `--warp 2 2`
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* `+developer=1`: Enable developer UI
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### Build Prerequisites:
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* [CMake 3.15+](https://cmake.org)
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* Windows: Install `CMake Tools` in Visual Studio
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* macOS: `brew install cmake`
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* [Python 3+](https://python.org)
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* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
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* Verify it's added to `%PATH%` by typing `python` in `cmd`.
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* macOS: `brew install python@3`
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* **[Windows]** [Visual Studio 2019 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
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* Select `C++ Development` and verify the following packages are included:
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* `Windows 10 SDK`
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* `CMake Tools`
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* `C++ Clang Compiler`
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* `C++ Clang-cl`
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* **[macOS]** [Xcode 11.5+](https://developer.apple.com/xcode/download/)
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* **[Linux]** Actively tested on Ubuntu 20.04, Arch Linux & derivatives.
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* Ubuntu 20.04+ packages
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```
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build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
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libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
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libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
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qtbase5-dev qtchooser qt5-qmake qtbase5-dev-tools libclang-dev
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```
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* Arch Linux packages
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```
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base-devel cmake ninja llvm vulkan-headers python3 qt6 clang lld alsa-lib libpulse libxrandr
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```
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* Fedora packages
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```
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cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel qt6-qtbase-devel
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qt6-linguist qt6-qttools-devel qt6-qtscxml-devel qt6-qtsvg-devel qt6-qt5compat-devel
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```
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* It's also important that you install the developer tools and libraries
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```
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sudo dnf groupinstall "Development Tools" "Development Libraries"
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```
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### Prep Directions
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```sh
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git clone --recursive https://github.com/AxioDL/metaforce.git
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cd metaforce
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```
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### Update Directions
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```sh
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cd metaforce
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git pull
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git submodule update --recursive
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```
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### Build Directions
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For Windows, it's recommended to use Visual Studio. See below.
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#### ninja (Windows/macOS/Linux)
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Builds using `RelWithDebInfo` by default.
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```sh
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cmake -B out -G Ninja # add extra options here
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cmake --build out --target metaforce hecl visigen
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```
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#### CMake configure options
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- Build in debug mode (slower runtime speed, better backtraces): `-DCMAKE_BUILD_TYPE=Debug`
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- Use clang+lld (faster linking): `-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++`
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- Optimize for current CPU (resulting binaries are not portable): `-DMETAFORCE_VECTOR_ISA=native`
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#### CLion (Windows/macOS/Linux)
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*(main development / debugging IDE)*
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Open the repository's `CMakeLists.txt`.
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Optionally configure CMake options via `File` > `Settings` > `Build, Execution, Deployment` > `CMake`.
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#### Qt Creator (Windows/macOS/Linux)
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Open the repository's `CMakeLists.txt` via File > Open File or Project.
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Configure the desired CMake targets to build in the *Projects* area of the IDE.
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#### Visual Studio (Windows)
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Verify all required VS packages are installed from the above **Build Prerequisites** section.
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Open the `metaforce` directory in Visual Studio (imports CMake configuration).
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MSVC and clang-cl configurations should import automatically.
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#### Xcode (macOS)
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```sh
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cmake -G Xcode ../metaforce
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```
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Then open `metaforce.xcodeproj`
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#### Optional Debug Models
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We provide custom debug models for use to visualize certain aspects of the game such as lighting, in order to use
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these models you may download them from https://axiodl.com/files/debug_models.zip and extract to `MP1/URDE` in an
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existing HECL project (assuming paths are relative), then run the following command:
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```sh
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hecl package MP1/URDE
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```
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This will cook and package the debug models and will automatically enable rendering of lights in a debug build of Metaforce.
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### Blender Known Issues
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On Windows it is known that paths >240 characters will cause blender to fail while attempting to open/create a file, causing hecl to stall.
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We currently do not have a good fix for this issue, however a workaround is to place hecl near the root of your directory tree
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and executing from there e.g:
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`D:\HECLProjects\`
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Another work around is to install a version of python that matches the one blender ships with and renaming the python directory in the blender directory to `python.bak`.
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This will force blender to use the system's python if it's available and will not have the same path limitation |