mirror of https://github.com/AxioDL/metaforce.git
174 lines
7.0 KiB
C++
174 lines
7.0 KiB
C++
#include "CCollisionActor.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "CStateManager.hpp"
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#include "World/CActorParameters.hpp"
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#include "Collision/CCollidableOBBTreeGroup.hpp"
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#include "Collision/CCollidableSphere.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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static const CMaterialList gkDefaultCollisionActorMaterials =
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CMaterialList(EMaterialTypes::Solid, EMaterialTypes::CollisionActor, EMaterialTypes::ScanPassthrough,
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EMaterialTypes::CameraPassthrough);
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CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, const zeus::CVector3f& vec1,
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const zeus::CVector3f& vec2, bool active, float mass)
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: CPhysicsActor(uid1, active, "CollisionActor", CEntityInfo(aId, CEntity::NullConnectionList),
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zeus::CTransform::Identity(), CModelData::CModelDataNull(), gkDefaultCollisionActorMaterials,
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zeus::CAABox::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f)
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, x258_primitiveType(EPrimitiveType::OBBTreeGroup)
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, x25c_owner(uid2)
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, x260_boxSize(vec1)
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, x26c_(vec2)
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, x278_obbContainer(new CCollidableOBBTreeGroupContainer(vec1, vec2))
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, x27c_obbTreeGroupPrimitive(new CCollidableOBBTreeGroup(x278_obbContainer.get(), GetMaterialList()))
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{
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SetCoefficientOfRestitutionModifier(0.5f);
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SetCallTouch(false);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision}));
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}
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CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, const zeus::CVector3f& boxSize,
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bool active, float mass)
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: CPhysicsActor(uid1, active, "CollisionActor", CEntityInfo(aId, CEntity::NullConnectionList),
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zeus::CTransform::Identity(), CModelData::CModelDataNull(), gkDefaultCollisionActorMaterials,
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zeus::CAABox::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f)
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, x258_primitiveType(EPrimitiveType::AABox)
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, x25c_owner(uid2)
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, x260_boxSize(boxSize)
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, x280_aaboxPrimitive(new CCollidableAABox(zeus::CAABox(-0.5f * boxSize, 0.5f * boxSize),
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CMaterialList(EMaterialTypes::Solid, EMaterialTypes::StaticCollision)))
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{
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SetCoefficientOfRestitutionModifier(0.5f);
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SetCallTouch(false);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision}));
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}
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CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, bool active, float radius, float mass)
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: CPhysicsActor(uid1, active, "CollisionActor", CEntityInfo(aId, CEntity::NullConnectionList),
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zeus::CTransform::Identity(), CModelData::CModelDataNull(), gkDefaultCollisionActorMaterials,
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zeus::CAABox::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f)
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, x258_primitiveType(EPrimitiveType::Sphere)
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, x25c_owner(uid2)
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, x284_spherePrimitive(new CCollidableSphere(zeus::CSphere(zeus::CVector3f::skZero, radius),
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CMaterialList(EMaterialTypes::StaticCollision, EMaterialTypes::Solid)))
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, x288_sphereRadius(radius)
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{
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SetCoefficientOfRestitutionModifier(0.5f);
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SetCallTouch(false);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision}));
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}
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void CCollisionActor::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CCollisionActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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switch(msg)
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{
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case EScriptObjectMessage::ToggleActive:
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case EScriptObjectMessage::Deleted:
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case EScriptObjectMessage::InitializedInArea:
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break;
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case EScriptObjectMessage::Alert:
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case EScriptObjectMessage::LandOnNotFloor:
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case EScriptObjectMessage::Registered:
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{
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CEntity* ent = mgr.ObjectById(x25c_owner);
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if (ent)
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mgr.SendScriptMsg(ent, x2fc_lastTouched, msg);
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}
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break;
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default:
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mgr.SendScriptMsgAlways(x25c_owner, x8_uid, msg);
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break;
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}
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CActor::AcceptScriptMsg(msg, uid, mgr);
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}
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CHealthInfo* CCollisionActor::HealthInfo() { return &x28c_healthInfo; }
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const CDamageVulnerability* CCollisionActor::GetDamageVulnerability() const { return &x294_damageVuln; }
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const CDamageVulnerability* CCollisionActor::GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
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const CDamageInfo&) const
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{
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return GetDamageVulnerability();
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}
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void CCollisionActor::SetDamageVulnerability(const CDamageVulnerability& vuln) { x294_damageVuln = vuln; }
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zeus::CVector3f CCollisionActor::GetScanObjectIndicatorPosition(const CStateManager& mgr)
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{
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const CGameCamera* gameCamera = static_cast<const CGameCamera*>(mgr.GetCameraManager()->GetCurrentCamera(mgr));
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float scanScale;
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if (x258_primitiveType == EPrimitiveType::Sphere)
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scanScale = GetSphereRadius();
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else
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{
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const zeus::CVector3f v = GetBoxSize();
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float comp = (v.x < v.y ? v.y : v.z);
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comp = (comp < v.z ? v.x : comp);
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scanScale = 0.5f * comp;
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}
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scanScale *= 3.0f;
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zeus::CVector3f orbitPos = GetOrbitPosition(mgr);
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return (scanScale * (orbitPos - gameCamera->GetTransform().origin).normalized()) - orbitPos;
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}
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const CCollisionPrimitive* CCollisionActor::GetCollisionPrimitive() const
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{
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if (x258_primitiveType == EPrimitiveType::OBBTreeGroup)
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return x27c_obbTreeGroupPrimitive.get();
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if (x258_primitiveType == EPrimitiveType::AABox)
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return x280_aaboxPrimitive.get();
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return x284_spherePrimitive.get();
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}
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zeus::CTransform CCollisionActor::GetPrimitiveTransform() const
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{
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zeus::CTransform xf = x34_transform;
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xf.origin = CPhysicsActor::GetPrimitiveTransform().origin;
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return xf;
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}
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rstl::optional_object<zeus::CAABox> CCollisionActor::GetTouchBounds() const
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{
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rstl::optional_object<zeus::CAABox> aabox;
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if (x258_primitiveType == EPrimitiveType::OBBTreeGroup)
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aabox = {x27c_obbTreeGroupPrimitive->CalculateAABox(x34_transform)};
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else if (x258_primitiveType == EPrimitiveType::AABox)
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aabox = {x280_aaboxPrimitive->CalculateAABox(x34_transform)};
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else if (x258_primitiveType == EPrimitiveType::Sphere)
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aabox = {x280_aaboxPrimitive->CalculateAABox(x34_transform)};
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aabox->accumulateBounds(aabox->max + x304_extendedTouchBounds);
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aabox->accumulateBounds(aabox->min - x304_extendedTouchBounds);
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return aabox;
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}
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void CCollisionActor::OnScanStateChanged(CActor::EScanState state, CStateManager& mgr)
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{
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TCastToPtr<CActor> actor = mgr.ObjectById(x25c_owner);
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if (actor)
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actor->OnScanStateChanged(state, mgr);
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CActor::OnScanStateChanged(state, mgr);
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}
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void CCollisionActor::Touch(CActor& actor, CStateManager& mgr)
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{
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x2fc_lastTouched = actor.GetUniqueId();
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mgr.SendScriptMsgAlways(x25c_owner, GetUniqueId(), EScriptObjectMessage::InternalMessage08);
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}
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zeus::CVector3f CCollisionActor::GetOrbitPosition(const CStateManager&) const { return GetTouchBounds()->center(); }
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}
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