mirror of https://github.com/AxioDL/metaforce.git
103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
#ifndef SPECTER_SCROLLVIEW_HPP
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#define SPECTER_SCROLLVIEW_HPP
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#include "Button.hpp"
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#include "IViewManager.hpp"
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namespace Specter
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{
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class ViewResources;
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class Button;
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class ScrollView : public View
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{
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public:
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enum class Style
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{
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Plain,
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ThinIndicator,
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SideButtons
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};
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private:
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Style m_style;
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ScissorViewChild<View*> m_contentView;
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int m_scroll[2] = {};
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int m_targetScroll[2] = {};
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size_t m_consecutiveIdx = 0;
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double m_consecutiveScroll[16][2] = {};
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bool m_drawInd = false;
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bool m_drawSideButtons = false;
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SolidShaderVert m_verts[4];
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VertexBufferBinding m_vertsBinding;
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enum class SideButtonState
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{
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None,
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ScrollLeft,
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ScrollRight
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} m_sideButtonState = SideButtonState::None;
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struct SideButtonBinding : IButtonBinding
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{
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ScrollView& m_sv;
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std::string m_leftName, m_rightName;
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SideButtonBinding(ScrollView& sv, IViewManager& vm)
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: m_sv(sv),
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m_leftName(vm.translateOr("scroll_left", "Scroll Left")),
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m_rightName(vm.translateOr("scroll_right", "Scroll Right")) {}
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const char* name(const Control* control) const
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{
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return (control == reinterpret_cast<Control*>(m_sv.m_sideButtons[0].m_view.get())) ?
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m_leftName.c_str() : m_rightName.c_str();
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}
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void down(const Button* button, const boo::SWindowCoord& coord)
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{
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if (button == m_sv.m_sideButtons[0].m_view.get())
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m_sv.m_sideButtonState = SideButtonState::ScrollRight;
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else
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m_sv.m_sideButtonState = SideButtonState::ScrollLeft;
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}
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void up(const Button* button, const boo::SWindowCoord& coord)
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{
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m_sv.m_sideButtonState = SideButtonState::None;
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}
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} m_sideButtonBind;
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ViewChild<std::unique_ptr<Button>> m_sideButtons[2];
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bool _scroll(const boo::SScrollDelta& scroll);
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int scrollAreaWidth() const;
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public:
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ScrollView(ViewResources& res, View& parentView, Style style);
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void setContentView(View* v)
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{
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m_contentView.m_view = v;
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updateSize();
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}
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseMove(const boo::SWindowCoord&);
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void mouseEnter(const boo::SWindowCoord&);
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void mouseLeave(const boo::SWindowCoord&);
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void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll);
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int getScrollX() const {return m_scroll[0];}
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int getScrollY() const {return m_scroll[1];}
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int nominalWidth() const {return subRect().size[0];}
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int nominalHeight() const {return subRect().size[1];}
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void setMultiplyColor(const Zeus::CColor& color);
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void think();
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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}
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#endif // SPECTER_SCROLLVIEW_HPP
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