.. |
World
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CMorphBall Complete
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2017-09-29 17:45:57 -10:00 |
CArtifactDoll.cpp
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Basic CGameAllocator implementation (WIP)
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2017-09-12 08:27:48 -07:00 |
CArtifactDoll.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CAudioStateWin.cpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CAudioStateWin.hpp
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Several architectural fixes and additions
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2017-01-21 15:40:12 -10:00 |
CCredits.cpp
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Ensure directories are created late in extract
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2017-01-16 15:23:19 -10:00 |
CCredits.hpp
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Ensure directories are created late in extract
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2017-01-16 15:23:19 -10:00 |
CFaceplateDecoration.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CFaceplateDecoration.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CFrontEndUI.cpp
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
CFrontEndUI.hpp
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
CFrontEndUITouchBar.cpp
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
CFrontEndUITouchBar.hpp
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
CFrontEndUITouchBarMac.mm
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
CGBASupport.cpp
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Integrate JBus
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2017-01-07 16:52:49 -10:00 |
CGBASupport.hpp
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Integrate JBus
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2017-01-07 16:52:49 -10:00 |
CGameCubeDoll.cpp
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Finish COptionsScreen
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2017-05-12 09:54:35 -10:00 |
CGameCubeDoll.hpp
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Finish COptionsScreen
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2017-05-12 09:54:35 -10:00 |
CInGameGuiManager.cpp
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More CPlayer implementations
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2017-08-18 20:52:13 -10:00 |
CInGameGuiManager.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CInGameGuiManagerCommon.hpp
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Initial pause screen implementations
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2017-04-25 20:43:48 -10:00 |
CInGameTweakManager.cpp
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More stubs and main flow layout
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2015-08-17 19:54:43 -10:00 |
CInGameTweakManager.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CInventoryScreen.cpp
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
CInventoryScreen.hpp
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Finish CLogBookScreen
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2017-05-14 09:58:44 -10:00 |
CLogBookScreen.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CLogBookScreen.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CMFGame.cpp
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Work on CPlayer
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2017-08-17 15:30:15 -10:00 |
CMFGame.hpp
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Work on CPlayer
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2017-07-19 20:04:40 -10:00 |
CMainFlow.cpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CMainFlow.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CMakeLists.txt
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Finish COptionsScreen
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2017-05-12 09:54:35 -10:00 |
CMemoryCardDriver.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CMemoryCardDriver.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CMessageScreen.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CMessageScreen.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CNESEmulator.cpp
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GuiSys and FrontEnd work
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2016-12-30 14:51:51 -10:00 |
CNESEmulator.hpp
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GuiSys and FrontEnd work
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2016-12-30 14:51:51 -10:00 |
COptionsScreen.cpp
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Finish CMessageScreen
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2017-05-31 11:26:50 -10:00 |
COptionsScreen.hpp
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Finish CLogBookScreen
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2017-05-14 09:58:44 -10:00 |
CPauseScreen.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CPauseScreen.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CPauseScreenBase.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CPauseScreenBase.hpp
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Finish CScanDisplay
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2017-05-16 19:04:38 -10:00 |
CPauseScreenBlur.cpp
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
CPauseScreenBlur.hpp
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
CPlayMovie.cpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CPlayMovie.hpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CPlayerVisor.cpp
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More CPlayer implementations
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2017-08-18 20:52:13 -10:00 |
CPlayerVisor.hpp
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
CPreFrontEnd.cpp
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Work on CAudioSys, boo fixes
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2017-01-19 17:53:32 -10:00 |
CPreFrontEnd.hpp
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Work on CAudioSys, boo fixes
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2017-01-19 17:53:32 -10:00 |
CQuitGameScreen.cpp
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
CQuitGameScreen.hpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CSamusDoll.cpp
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CMorphBall Complete
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2017-09-29 17:45:57 -10:00 |
CSamusDoll.hpp
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Work on CInventoryScreen
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2017-05-07 09:35:52 -10:00 |
CSamusFaceReflection.cpp
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
CSamusFaceReflection.hpp
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Finish CPlayerVisor and CSamusFaceReflection
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2017-05-30 16:51:38 -10:00 |
CSamusHud.cpp
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More work on CPlayerGun
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2017-08-30 16:42:37 -10:00 |
CSamusHud.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CSaveGameScreen.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CSaveGameScreen.hpp
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
CSaveGameScreenTouchBar.cpp
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
CSaveGameScreenTouchBar.hpp
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
CSaveGameScreenTouchBarMac.mm
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
CSlideShow.cpp
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More CPlayer imps
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2017-07-30 19:19:05 -10:00 |
CSlideShow.hpp
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
CSplashScreen.cpp
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Initial MP1 CSplashScreen
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2016-03-09 23:13:50 -08:00 |
CSplashScreen.hpp
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Initial MP1 CSplashScreen
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2016-03-09 23:13:50 -08:00 |
CStateSetterFlow.cpp
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Ensure directories are created late in extract
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2017-01-16 15:23:19 -10:00 |
CStateSetterFlow.hpp
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Ensure directories are created late in extract
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2017-01-16 15:23:19 -10:00 |
CTweaks.cpp
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Work on CMapWorld rendering
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2017-04-21 20:42:32 -10:00 |
CTweaks.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
MP1.cpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
MP1.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |