metaforce/Runtime/GuiSys
Phillip Stephens 8e9199429d
Add CCircularBuffer, CGuiTextSupport changes
2022-02-26 08:17:09 -08:00
..
CAuiEnergyBarT01.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CAuiEnergyBarT01.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAuiImagePane.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CAuiImagePane.hpp Remove boo classes from CAuiImagePane 2022-02-07 04:28:47 -08:00
CAuiMeter.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CAuiMeter.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCompoundTargetReticle.cpp aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
CCompoundTargetReticle.hpp Rename everything 2021-04-10 01:42:06 -07:00
CConsoleOutputWindow.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CConsoleOutputWindow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDrawStringOptions.hpp Rename everything 2021-04-10 01:42:06 -07:00
CErrorOutputWindow.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CErrorOutputWindow.hpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CFontImageDef.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFontImageDef.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFontRenderState.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFontRenderState.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiCamera.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGuiCamera.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiCompoundWidget.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiCompoundWidget.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiFrame.cpp Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files 2022-02-23 00:18:50 -08:00
CGuiFrame.hpp Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files 2022-02-23 00:18:50 -08:00
CGuiGroup.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGuiGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiHeadWidget.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiHeadWidget.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiLight.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGuiLight.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiModel.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGuiModel.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiObject.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CGuiObject.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiPane.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGuiPane.hpp More input and rendering implementations 2022-02-13 13:32:52 -08:00
CGuiSliderGroup.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CGuiSliderGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiSys.cpp Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files 2022-02-23 00:18:50 -08:00
CGuiSys.hpp Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files 2022-02-23 00:18:50 -08:00
CGuiTableGroup.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CGuiTableGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiTextPane.cpp Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files 2022-02-23 00:18:50 -08:00
CGuiTextPane.hpp Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files 2022-02-23 00:18:50 -08:00
CGuiTextSupport.cpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CGuiTextSupport.hpp Add CCircularBuffer, CGuiTextSupport changes 2022-02-26 08:17:09 -08:00
CGuiWidget.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGuiWidget.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CGuiWidgetDrawParms.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiWidgetIdDB.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGuiWidgetIdDB.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudBallInterface.cpp Rename everything 2021-04-10 01:42:06 -07:00
CHudBallInterface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudBossEnergyInterface.cpp Rename everything 2021-04-10 01:42:06 -07:00
CHudBossEnergyInterface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudDecoInterface.cpp Rename everything 2021-04-10 01:42:06 -07:00
CHudDecoInterface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudEnergyInterface.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CHudEnergyInterface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudFreeLookInterface.cpp Rename everything 2021-04-10 01:42:06 -07:00
CHudFreeLookInterface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudHelmetInterface.cpp Rename everything 2021-04-10 01:42:06 -07:00
CHudHelmetInterface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudInterface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudMissileInterface.cpp Rename everything 2021-04-10 01:42:06 -07:00
CHudMissileInterface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudRadarInterface.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CHudRadarInterface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudThreatInterface.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CHudThreatInterface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHudVisorBeamMenu.cpp Add Items window 2021-05-29 18:45:08 -04:00
CHudVisorBeamMenu.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInstruction.cpp Implement CCredits, minor text parser fixes 2021-06-03 16:24:02 -07:00
CInstruction.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMakeLists.txt Reformat pass 2021-06-07 12:29:18 -07:00
COrbitPointMarker.cpp Reformat pass 2021-06-07 12:29:18 -07:00
COrbitPointMarker.hpp Rename everything 2021-04-10 01:42:06 -07:00
CRasterFont.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CRasterFont.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSaveableState.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSaveableState.hpp Implement CCredits, minor text parser fixes 2021-06-03 16:24:02 -07:00
CScanDisplay.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CScanDisplay.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSplashScreen.cpp aurora: Cleanup, rename ZTest to ZComp to more accurately describe purprose, implement colored_quad 2022-02-20 13:06:04 -08:00
CSplashScreen.hpp Splash screen rendering 2022-02-04 21:23:15 -05:00
CStringTable.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CStringTable.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTargetingManager.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CTargetingManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTextExecuteBuffer.cpp Revert change in CTextExecuteBuffer to fix intro text 2021-06-03 23:21:36 -07:00
CTextExecuteBuffer.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTextParser.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CTextParser.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTextRenderBuffer.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CTextRenderBuffer.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CWordBreakTables.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CWordBreakTables.hpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00