.. |
CAuiEnergyBarT01.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CAuiEnergyBarT01.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAuiImagePane.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CAuiImagePane.hpp
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Remove boo classes from CAuiImagePane
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2022-02-07 04:28:47 -08:00 |
CAuiMeter.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CAuiMeter.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCompoundTargetReticle.cpp
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aurora: Reimplement textures
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2022-02-17 19:38:31 -05:00 |
CCompoundTargetReticle.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CConsoleOutputWindow.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CConsoleOutputWindow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDrawStringOptions.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CErrorOutputWindow.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CErrorOutputWindow.hpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CFontImageDef.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFontImageDef.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFontRenderState.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFontRenderState.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiCamera.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CGuiCamera.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiCompoundWidget.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiCompoundWidget.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiFrame.cpp
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Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
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2022-02-23 00:18:50 -08:00 |
CGuiFrame.hpp
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Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
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2022-02-23 00:18:50 -08:00 |
CGuiGroup.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CGuiGroup.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiHeadWidget.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiHeadWidget.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiLight.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CGuiLight.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiModel.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CGuiModel.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiObject.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGuiObject.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiPane.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CGuiPane.hpp
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More input and rendering implementations
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2022-02-13 13:32:52 -08:00 |
CGuiSliderGroup.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CGuiSliderGroup.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiSys.cpp
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Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
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2022-02-23 00:18:50 -08:00 |
CGuiSys.hpp
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Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
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2022-02-23 00:18:50 -08:00 |
CGuiTableGroup.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CGuiTableGroup.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiTextPane.cpp
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Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
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2022-02-23 00:18:50 -08:00 |
CGuiTextPane.hpp
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Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
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2022-02-23 00:18:50 -08:00 |
CGuiTextSupport.cpp
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Fully decouple hecl from Metaforce
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2022-02-21 08:01:06 -08:00 |
CGuiTextSupport.hpp
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Add CCircularBuffer, CGuiTextSupport changes
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2022-02-26 08:17:09 -08:00 |
CGuiWidget.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CGuiWidget.hpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CGuiWidgetDrawParms.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiWidgetIdDB.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGuiWidgetIdDB.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudBallInterface.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudBallInterface.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudBossEnergyInterface.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudBossEnergyInterface.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudDecoInterface.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudDecoInterface.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudEnergyInterface.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CHudEnergyInterface.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudFreeLookInterface.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudFreeLookInterface.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudHelmetInterface.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudHelmetInterface.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudInterface.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudMissileInterface.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudMissileInterface.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudRadarInterface.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CHudRadarInterface.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudThreatInterface.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CHudThreatInterface.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHudVisorBeamMenu.cpp
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Add Items window
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2021-05-29 18:45:08 -04:00 |
CHudVisorBeamMenu.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInstruction.cpp
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Implement CCredits, minor text parser fixes
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2021-06-03 16:24:02 -07:00 |
CInstruction.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMakeLists.txt
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
COrbitPointMarker.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
COrbitPointMarker.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRasterFont.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CRasterFont.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CSaveableState.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSaveableState.hpp
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Implement CCredits, minor text parser fixes
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2021-06-03 16:24:02 -07:00 |
CScanDisplay.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CScanDisplay.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSplashScreen.cpp
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aurora: Cleanup, rename ZTest to ZComp to more accurately describe purprose, implement colored_quad
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2022-02-20 13:06:04 -08:00 |
CSplashScreen.hpp
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Splash screen rendering
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2022-02-04 21:23:15 -05:00 |
CStringTable.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CStringTable.hpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CTargetingManager.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CTargetingManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTextExecuteBuffer.cpp
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Revert change in CTextExecuteBuffer to fix intro text
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2021-06-03 23:21:36 -07:00 |
CTextExecuteBuffer.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTextParser.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CTextParser.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTextRenderBuffer.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CTextRenderBuffer.hpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CWordBreakTables.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CWordBreakTables.hpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |