metaforce/NESEmulator/CNESShader.hpp

15 lines
341 B
C++

#pragma once
#include "hsh/hsh.h"
#include "Graphics/CGraphics.hpp"
namespace urde::MP1 {
class CNESShader {
public:
static void BuildShaderDataBinding(hsh::binding& binding, hsh::vertex_buffer<TexUVVert> vbo,
hsh::uniform_buffer<ViewBlock> uniBuf, hsh::texture2d tex);
};
} // namespace urde::MP1