metaforce/NESEmulator/CNESShader.hpp

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#pragma once
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#include "hsh/hsh.h"
#include "Graphics/CGraphics.hpp"
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namespace urde::MP1 {
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class CNESShader {
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public:
static void BuildShaderDataBinding(hsh::binding& binding, hsh::vertex_buffer<TexUVVert> vbo,
hsh::uniform_buffer<ViewBlock> uniBuf, hsh::texture2d tex);
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};
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} // namespace urde::MP1