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metaforce/Runtime/GameObjectLists.hpp
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00

55 lines
1014 B
C++

#pragma once
#include "CObjectList.hpp"
namespace urde {
class CActorList : public CObjectList {
public:
CActorList();
bool IsQualified(const CEntity&) override;
};
class CPhysicsActorList : public CObjectList {
public:
CPhysicsActorList();
bool IsQualified(const CEntity&) override;
};
class CGameCameraList : public CObjectList {
public:
CGameCameraList();
bool IsQualified(const CEntity&) override;
};
class CListeningAiList : public CObjectList {
public:
CListeningAiList();
bool IsQualified(const CEntity&) override;
};
class CAiWaypointList : public CObjectList {
public:
CAiWaypointList();
bool IsQualified(const CEntity&) override;
};
class CPlatformAndDoorList : public CObjectList {
public:
CPlatformAndDoorList();
bool IsQualified(const CEntity&) override;
bool IsDoor(const CEntity&);
bool IsPlatform(const CEntity&);
};
class CGameLightList : public CObjectList {
public:
CGameLightList();
bool IsQualified(const CEntity&) override;
};
} // namespace urde