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This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
10 lines
245 B
C++
10 lines
245 B
C++
#include "Runtime/Collision/CCollisionEdge.hpp"
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#include "Runtime/CInputStream.hpp"
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namespace metaforce {
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CCollisionEdge::CCollisionEdge(CInputStream& in) {
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x0_index1 = in.ReadShort();
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x2_index2 = in.ReadShort();
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}
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} // namespace metaforce
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