metaforce/Runtime/Character
Luke Street 63041d5b70 CAnimSource: Fixes for frame interpolation 2022-03-12 13:55:12 -05:00
..
CActorLights.cpp More CCubeMaterial, more CGraphics, more aurora::gx 2022-03-06 02:46:42 -05:00
CActorLights.hpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CAdditiveAnimPlayback.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAdditiveAnimPlayback.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CAdditiveBodyState.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAdditiveBodyState.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAllFormatsAnimSource.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CAllFormatsAnimSource.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimCharacterSet.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CAnimCharacterSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimData.cpp Implement CGX & migrate usages to CGX/GX 2022-03-12 10:47:20 -05:00
CAnimData.hpp Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel) 2022-03-10 18:56:50 -05:00
CAnimPOIData.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CAnimPOIData.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimPerSegmentData.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimPlaybackParms.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimSource.cpp CAnimSource: Fixes for frame interpolation 2022-03-12 13:55:12 -05:00
CAnimSource.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimSourceReader.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimSourceReader.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimSysContext.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeAnimReaderContainer.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeAnimReaderContainer.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimTreeBlend.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeBlend.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeDoubleChild.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeDoubleChild.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimTreeLoopIn.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeLoopIn.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimTreeNode.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeNode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeSequence.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimTreeSequence.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimTreeSingleChild.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeSingleChild.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimTreeTimeScale.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimTreeTimeScale.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimTreeTransition.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeTransition.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeTweenBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeTweenBase.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimation.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CAnimation.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CAnimationDatabase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationDatabaseGame.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationDatabaseGame.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationSet.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CAnimationSet.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CAssetFactory.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CAssetFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyController.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CBodyController.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyState.cpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyState.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyStateCmdMgr.cpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyStateCmdMgr.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CBodyStateInfo.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CBodyStateInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBoneTracking.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CBoneTracking.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CBoolPOINode.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CBoolPOINode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCharAnimTime.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCharAnimTime.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CCharLayoutInfo.cpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CCharLayoutInfo.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CCharacterFactory.cpp Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel) 2022-03-10 18:56:50 -05:00
CCharacterFactory.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CCharacterInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CCharacterInfo.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CCharacterSet.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CCharacterSet.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CEffectComponent.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CEffectComponent.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CFBStreamedAnimReader.cpp Guess how long it took to find this one number 2022-03-10 02:29:02 -05:00
CFBStreamedAnimReader.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CFBStreamedCompression.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CFBStreamedCompression.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGroundMovement.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CGroundMovement.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CHalfTransition.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CHalfTransition.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CHierarchyPoseBuilder.cpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CHierarchyPoseBuilder.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIkChain.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CIkChain.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInt32POINode.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CInt32POINode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CLayoutDescription.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMakeLists.txt Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CMetaAnimBlend.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMetaAnimBlend.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMetaAnimFactory.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMetaAnimFactory.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMetaAnimPhaseBlend.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMetaAnimPhaseBlend.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMetaAnimPlay.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimPlay.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMetaAnimRandom.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMetaAnimRandom.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMetaAnimSequence.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMetaAnimSequence.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMetaTransFactory.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMetaTransFactory.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMetaTransMetaAnim.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransMetaAnim.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMetaTransPhaseTrans.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMetaTransPhaseTrans.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMetaTransSnap.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransSnap.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMetaTransTrans.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMetaTransTrans.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CModelData.cpp Implement CGX & migrate usages to CGX/GX 2022-03-12 10:47:20 -05:00
CModelData.hpp Implement CGX & migrate usages to CGX/GX 2022-03-12 10:47:20 -05:00
CPASAnimInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimInfo.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPASAnimParm.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimParmData.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimParmData.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimState.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPASAnimState.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPASDatabase.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPASDatabase.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPASParmInfo.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPASParmInfo.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPOINode.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPOINode.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CParticleData.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CParticleData.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CParticleDatabase.cpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CParticleDatabase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CParticleGenInfo.cpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CParticleGenInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CParticlePOINode.cpp Rename everything 2021-04-10 01:42:06 -07:00
CParticlePOINode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPoseAsTransforms.cpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CPoseAsTransforms.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CPrimitive.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPrimitive.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CRagDoll.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CRagDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSegId.hpp CSegId is 32 bits in files 2022-02-21 08:01:06 -08:00
CSegIdList.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CSegIdList.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSegStatementSet.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSegStatementSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSequenceHelper.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSequenceHelper.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSkinRules.cpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CSkinRules.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CSoundPOINode.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CSoundPOINode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSteeringBehaviors.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CSteeringBehaviors.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CTimeScaleFunctions.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeScaleFunctions.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTransition.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTransition.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CTransitionDatabase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTransitionDatabaseGame.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CTransitionDatabaseGame.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTransitionManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTransitionManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTreeUtils.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTreeUtils.hpp Rename everything 2021-04-10 01:42:06 -07:00
CharacterCommon.cpp Add default case to AnimationStateToStr 2021-05-29 18:45:08 -04:00
CharacterCommon.hpp Inspect window filter & Patterned body state info 2021-05-29 18:45:07 -04:00
IAnimReader.cpp Rename everything 2021-04-10 01:42:06 -07:00
IAnimReader.hpp Reformat pass 2021-06-07 12:29:18 -07:00
IMetaAnim.cpp Rename everything 2021-04-10 01:42:06 -07:00
IMetaAnim.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
IMetaTrans.hpp Rename everything 2021-04-10 01:42:06 -07:00
IVaryingAnimationTimeScale.hpp Rename everything 2021-04-10 01:42:06 -07:00
TSegIdMap.hpp Rename everything 2021-04-10 01:42:06 -07:00