2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 20:31:21 +00:00
metaforce/Runtime/World/CScriptMazeNode.cpp

244 lines
7.2 KiB
C++

#include "Runtime/World/CScriptMazeNode.hpp"
#include "Runtime/Character/CModelData.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
std::array<s32, 300> CScriptMazeNode::sMazeSeeds{};
CScriptMazeNode::CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3,
const zeus::CVector3f& actorPos, const zeus::CVector3f& triggerPos,
const zeus::CVector3f& effectPos)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
kInvalidUniqueId)
, xe8_(w1)
, xec_(w1)
, xf0_(w2)
, x100_actorPos(actorPos)
, x110_triggerPos(triggerPos)
, x120_effectPos(effectPos) {}
void CScriptMazeNode::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (GetActive()) {
if (msg == EScriptObjectMessage::Action) {
// TODO
} else if (msg == EScriptObjectMessage::SetToZero) {
// TODO
} else if (msg == EScriptObjectMessage::Deactivate) {
// TODO
} else if (msg == EScriptObjectMessage::InitializedInArea) {
if (mgr.GetCurrentMaze() == nullptr) {
auto maze = std::make_unique<CScriptMazeState>(4, 4, 5, 3);
maze->Reset(sMazeSeeds[mgr.GetActiveRandom()->Next() % sMazeSeeds.size()]);
maze->Initialize();
maze->sub_802899c8();
mgr.SetCurrentMaze(std::move(maze));
}
} else if (msg == EScriptObjectMessage::Deleted) {
mgr.ClearCurrentMaze();
Reset(mgr);
}
}
CActor::AcceptScriptMsg(msg, uid, mgr);
}
void CScriptMazeNode::LoadMazeSeeds() {
const SObjectTag* tag = g_ResFactory->GetResourceIdByName("DUMB_MazeSeeds");
const u32 resSize = g_ResFactory->ResourceSize(*tag);
const std::unique_ptr<u8[]> buf = g_ResFactory->LoadResourceSync(*tag);
CMemoryInStream in(buf.get(), resSize);
for (auto& seed : sMazeSeeds) {
seed = in.readInt32Big();
}
}
void CScriptMazeNode::GenerateObjects(CStateManager& mgr) {
for (const auto& conn : GetConnectionList()) {
if (conn.x0_state != EScriptObjectState::MaxReached || conn.x4_msg != EScriptObjectMessage::Activate) {
continue;
}
const auto* ent = mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId));
TCastToConstPtr<CScriptEffect> scriptEffect{ent};
TCastToConstPtr<CScriptActor> scriptActor{ent};
TCastToConstPtr<CScriptTrigger> scriptTrigger{ent};
if ((scriptEffect || scriptActor || scriptTrigger) && (!scriptEffect || !x13c_25_)) {
bool wasGeneratingObject = mgr.GetIsGeneratingObject();
mgr.SetIsGeneratingObject(true);
const auto genObj = mgr.GenerateObject(conn.x8_objId);
mgr.SetIsGeneratingObject(wasGeneratingObject);
if (auto* actor = static_cast<CActor*>(mgr.ObjectById(genObj.second))) {
mgr.SendScriptMsg(actor, GetUniqueId(), EScriptObjectMessage::Activate);
if (scriptEffect) {
actor->SetTranslation(GetTranslation() + x120_effectPos);
x11c_effectId = genObj.second;
}
if (scriptActor) {
actor->SetTranslation(GetTranslation() + x100_actorPos);
xfc_actorId = genObj.second;
}
if (scriptTrigger) {
actor->SetTranslation(GetTranslation() + x110_triggerPos);
x10c_triggerId = genObj.second;
}
}
}
}
}
void CScriptMazeNode::Reset(CStateManager& mgr) {
mgr.FreeScriptObject(x11c_effectId);
mgr.FreeScriptObject(xfc_actorId);
mgr.FreeScriptObject(x10c_triggerId);
mgr.FreeScriptObject(xf4_);
xf4_ = kInvalidUniqueId;
xfc_actorId = kInvalidUniqueId;
x10c_triggerId = kInvalidUniqueId;
x11c_effectId = kInvalidUniqueId;
}
void CScriptMazeState::Reset(s32 seed) {
x0_rand.SetSeed(seed);
x94_24_initialized = false;
x4_arr.fill({});
std::array<size_t, 4> local_20{};
size_t i = skMazeColumns * skMazeRows - 1;
size_t iVar7 = 0;
while (i != 0) {
size_t acc = 0;
if (iVar7 - 9 > 0) {
auto& cell = x4_arr[iVar7 - 9];
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
acc = 1;
local_20[0] = 0;
}
}
size_t uVar6 = acc;
size_t iVar8 = iVar7 + 1;
if (iVar7 < 61 && iVar8 % skMazeColumns != 0) {
auto& cell = x4_arr[iVar8];
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
uVar6 = acc + 1;
local_20[acc] = 1;
}
}
acc = uVar6;
if (iVar7 + skMazeColumns < 63) {
auto& cell = x4_arr[iVar7 + skMazeColumns];
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
acc = uVar6 + 1;
local_20[uVar6] = 2;
}
}
uVar6 = acc;
if (iVar7 > 0 && iVar7 % skMazeColumns != 0) {
auto& cell = x4_arr[iVar7 - 1];
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
uVar6 = acc + 1;
local_20[acc] = 3;
}
}
if (uVar6 == 0) {
bool cont;
do {
iVar7++;
if (iVar7 > 62) {
iVar7 = 0;
}
cont = false;
auto& cell = x4_arr[iVar7];
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
cont = true;
}
} while (cont);
} else {
i--;
s32 rand = x0_rand.Next();
s32 iVar5 = local_20[rand - (rand / uVar6) * uVar6];
if (iVar5 == 2) {
x4_arr[iVar7].x0_26_ = true;
x4_arr[iVar7 + skMazeColumns].x0_24_ = true;
iVar7 += skMazeColumns;
} else if (iVar5 == 0) {
x4_arr[iVar7].x0_24_ = true;
x4_arr[iVar7 - skMazeColumns].x0_26_ = true;
iVar7 -= skMazeColumns;
} else if (iVar5 == 1) {
x4_arr[iVar7].x0_25_ = true;
x4_arr[iVar7 + 1].x0_27_ = true;
iVar7++;
} else if (iVar5 == 3) {
x4_arr[iVar7].x0_27_ = true;
x4_arr[iVar7 - 1].x0_25_ = true;
iVar7--;
}
}
}
}
void CScriptMazeState::Initialize() {
std::array<size_t, 66> arr{};
arr[0] = x84_ + x88_ * skMazeColumns;
x4_arr[arr[0]].x1_26_ = true;
size_t i = 1;
while (true) {
if (arr[0] == x8c_ + x90_ * skMazeColumns) {
break;
}
if (x4_arr[arr[0]].x0_24_) {
if (!x4_arr[arr[0] - skMazeColumns].x1_26_) {
arr[i] = arr[0] - skMazeColumns;
i++;
}
}
if (x4_arr[arr[0]].x0_25_) {
if (!x4_arr[arr[0] + 1].x1_26_) {
arr[i] = arr[0] + 1;
i++;
}
}
if (x4_arr[arr[0]].x0_26_) {
if (!x4_arr[arr[0] + skMazeColumns].x1_26_) {
arr[i] = arr[0] + skMazeColumns;
i++;
}
}
if (x4_arr[arr[0]].x0_27_) {
if (!x4_arr[arr[0] - 1].x1_26_) {
arr[i] = arr[0] - 1;
i++;
}
}
if (arr[0] == arr[i - 1]) {
i--;
}
arr[0] = arr[i - 1];
x4_arr[arr[0]].x1_26_ = true;
}
size_t* v = &arr[i];
while (true) {
if (i == 0) {
break;
}
i--;
v--;
if (x4_arr[*v].x1_26_) {
x4_arr[*v].x1_25_ = true;
}
}
x94_24_initialized = true;
}
void CScriptMazeState::sub_802899c8() {
}
} // namespace urde