mirror of https://github.com/AxioDL/metaforce.git
195 lines
6.1 KiB
C++
195 lines
6.1 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "Runtime/CGameState.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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namespace urde::MP1 {
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class CMemoryCardDriver {
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friend class CSaveGameScreen;
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public:
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enum class EState {
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Initial = 0,
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Ready = 1,
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NoCard = 2,
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DriverClosed = 3,
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CardFormatted = 4,
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CardProbeDone = 5,
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CardMountDone = 6,
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CardCheckDone = 7,
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FileCreateDone = 8,
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FileCreateTransactionalDone = 9,
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FileWriteTransactionalDone = 10,
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FileDeleteAltTransactionalDone = 11,
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CardProbeFailed = 12,
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CardMountFailed = 13,
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CardCheckFailed = 14,
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FileDeleteBadFailed = 15,
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FileDeleteAltFailed = 16,
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FileBad = 17,
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FileCreateFailed = 18,
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FileWriteFailed = 19,
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FileCreateTransactionalFailed = 20,
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FileWriteTransactionalFailed = 21,
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FileDeleteAltTransactionalFailed = 22,
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FileRenameBtoAFailed = 23,
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CardFormatFailed = 24,
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CardProbe = 25,
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CardMount = 26,
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CardCheck = 27,
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FileDeleteBad = 28,
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FileRead = 29,
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FileDeleteAlt = 30,
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FileCreate = 31,
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FileWrite = 32,
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FileCreateTransactional = 33,
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FileWriteTransactional = 34,
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FileDeleteAltTransactional = 35,
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FileRenameBtoA = 36,
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CardFormat = 37
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};
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enum class EError {
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OK,
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CardBroken,
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CardWrongCharacterSet,
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CardIOError,
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CardWrongDevice,
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CardFull,
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CardStillFull, /* After attempting alt-delete (if needed) */
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CardNon8KSectors,
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FileMissing,
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FileCorrupted
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};
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private:
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struct SFileInfo {
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CMemoryCardSys::CardFileHandle x0_fileInfo;
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std::string x14_name;
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std::vector<u8> x24_saveFileData;
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std::vector<u8> x34_saveData;
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SFileInfo(kabufuda::ECardSlot cardPort, std::string_view name);
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kabufuda::ECardResult Open();
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kabufuda::ECardResult Close();
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kabufuda::ECardSlot GetFileCardPort() const { return x0_fileInfo.slot; }
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int GetFileNo() const { return x0_fileInfo.getFileNo(); }
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kabufuda::ECardResult StartRead();
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kabufuda::ECardResult TryFileRead();
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kabufuda::ECardResult FileRead();
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kabufuda::ECardResult GetSaveDataOffset(u32& offOut) const;
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};
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struct SSaveHeader {
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u32 x0_version = 0;
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bool x4_savePresent[3];
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void DoPut(CMemoryOutStream& out) const {
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out.writeUint32Big(x0_version);
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for (int i = 0; i < 3; ++i)
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out.writeBool(x4_savePresent[i]);
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}
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};
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struct SGameFileSlot {
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u8 x0_saveBuffer[940] = {};
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CGameState::GameFileStateInfo x944_fileInfo;
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SGameFileSlot();
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explicit SGameFileSlot(CMemoryInStream& in);
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void InitializeFromGameState();
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void LoadGameState(u32 idx);
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void DoPut(CMemoryOutStream& w) const { w.writeBytes(x0_saveBuffer, 940); }
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};
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enum class EFileState { Unknown, NoFile, File, BadFile };
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kabufuda::ECardSlot x0_cardPort;
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CAssetId x4_saveBanner;
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CAssetId x8_saveIcon0;
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CAssetId xc_saveIcon1;
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EState x10_state = EState::Initial;
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EError x14_error = EError::OK;
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s32 x18_cardFreeBytes = 0;
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s32 x1c_cardFreeFiles = 0;
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u32 x20_fileTime = 0;
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u64 x28_cardSerial = 0;
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u8 x30_systemData[174] = {};
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std::unique_ptr<SGameFileSlot> xe4_fileSlots[3];
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std::vector<std::pair<EFileState, SFileInfo>> x100_mcFileInfos;
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u32 x194_fileIdx = -1;
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std::unique_ptr<CMemoryCardSys::CCardFileInfo> x198_fileInfo;
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bool x19c_ = false;
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bool x19d_importPersistent;
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public:
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CMemoryCardDriver(kabufuda::ECardSlot cardPort, CAssetId saveBanner, CAssetId saveIcon0, CAssetId saveIcon1,
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bool importPersistent);
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void NoCardFound();
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const CGameState::GameFileStateInfo* GetGameFileStateInfo(int idx) const;
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static SSaveHeader LoadSaveHeader(CMemoryInStream& in);
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static std::unique_ptr<SGameFileSlot> LoadSaveFile(CMemoryInStream& in);
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void ReadFinished();
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void ImportPersistentOptions();
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void ExportPersistentOptions();
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void CheckCardCapacity();
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void IndexFiles();
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void StartCardProbe(); // 25
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void StartMountCard(); // 26
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void StartCardCheck(); // 27
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void StartFileDeleteBad(); // 28
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void StartFileRead(); // 29
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void StartFileDeleteAlt(); // 30
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void StartFileCreate(); // 31
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void StartFileWrite(); // 32
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void StartFileCreateTransactional(); // 33
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void StartFileWriteTransactional(); // 34
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void StartFileDeleteAltTransactional(); // 35
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void StartFileRenameBtoA(); // 36
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void StartCardFormat(); // 37
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void UpdateCardProbe(); // 25
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void UpdateMountCard(kabufuda::ECardResult result); // 26
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void UpdateCardCheck(kabufuda::ECardResult result); // 27
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void UpdateFileDeleteBad(kabufuda::ECardResult result); // 28
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void UpdateFileRead(kabufuda::ECardResult result); // 29
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void UpdateFileDeleteAlt(kabufuda::ECardResult result); // 30
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void UpdateFileCreate(kabufuda::ECardResult result); // 31
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void UpdateFileWrite(kabufuda::ECardResult result); // 32
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void UpdateFileCreateTransactional(kabufuda::ECardResult result); // 33
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void UpdateFileWriteTransactional(kabufuda::ECardResult result); // 34
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void UpdateFileDeleteAltTransactional(kabufuda::ECardResult result); // 35
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void UpdateFileRenameBtoA(kabufuda::ECardResult result); // 36
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void UpdateCardFormat(kabufuda::ECardResult result); // 37
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void ClearFileInfo() { x198_fileInfo.reset(); }
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void BuildNewFileSlot(u32 saveIdx);
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void EraseFileSlot(u32 saveIdx);
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void BuildExistingFileSlot(u32 saveIdx);
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void InitializeFileInfo();
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void WriteBackupBuf();
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bool GetCardFreeBytes();
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void HandleCardError(kabufuda::ECardResult result, EState state);
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void Update();
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void ClearError() { x14_error = EError::OK; }
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static bool IsCardBusy(EState v) { return v >= EState::CardMount && v <= EState::CardFormat; }
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static bool IsCardWriting(EState v) {
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if (v < EState::CardProbe)
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return false;
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if (v == EState::CardCheck)
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return false;
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if (v == EState::FileRead)
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return false;
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return true;
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}
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};
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} // namespace urde::MP1
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