.. |
CAuxWeapon.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CAuxWeapon.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CBeamInfo.cpp
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |
CBeamInfo.hpp
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |
CBeamProjectile.cpp
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
CBeamProjectile.hpp
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
CFidget.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CFidget.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CGSComboFire.cpp
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Formatting, and more script object implementations
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2016-12-19 10:27:58 -08:00 |
CGSComboFire.hpp
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Formatting, and more script object implementations
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2016-12-19 10:27:58 -08:00 |
CGSFidget.cpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CGSFidget.hpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CGSFreeLook.cpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CGSFreeLook.hpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CGameProjectile.cpp
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
CGameProjectile.hpp
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
CGrappleArm.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CGrappleArm.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CGunController.cpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CGunController.hpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CGunMotion.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CGunMotion.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CGunWeapon.cpp
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Windows fixes
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2016-12-10 15:54:08 -10:00 |
CGunWeapon.hpp
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Windows fixes
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2016-12-10 15:54:08 -10:00 |
CIceBeam.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CIceBeam.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CMakeLists.txt
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |
CPhazonBeam.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CPhazonBeam.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CPlasmaBeam.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CPlasmaBeam.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CPlasmaProjectile.cpp
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TCastTo implementation
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2017-01-14 17:07:01 -10:00 |
CPlasmaProjectile.hpp
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TCastTo implementation
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2017-01-14 17:07:01 -10:00 |
CPlayerGun.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CPlayerGun.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CPowerBeam.cpp
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Windows fixes
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2016-12-10 15:54:08 -10:00 |
CPowerBeam.hpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CWaveBeam.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CWaveBeam.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CWeapon.cpp
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
CWeapon.hpp
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
CWeaponMgr.cpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CWeaponMgr.hpp
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |
CWeaponMode.cpp
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
CWeaponMode.hpp
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
WeaponCommon.hpp
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |