metaforce/Runtime
Jack Andersen d66d9a24f4 Integrate CStreamAudioManager globals 2017-01-15 23:14:54 -10:00
..
Audio Integrate CStreamAudioManager globals 2017-01-15 23:14:54 -10:00
AutoMapper Code cleanup and corrections 2017-01-06 17:58:05 -08:00
Camera CScriptTrigger work 2017-01-14 19:59:37 -08:00
Character CScriptTrigger work 2017-01-14 19:59:37 -08:00
Collision Code cleanup and corrections 2017-01-06 17:58:05 -08:00
Graphics CFrontEndUI work 2017-01-08 17:44:00 -10:00
GuiSys Work on FRME widgets; initial DSP streaming 2017-01-13 18:16:10 -10:00
Input RumbleFxTable and final FrontEnd options functions 2017-01-12 14:16:26 -10:00
MP1 Integrate CStreamAudioManager globals 2017-01-15 23:14:54 -10:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Particle Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-22 20:43:26 -10:00
Weapon CScriptTrigger work 2017-01-14 19:59:37 -08:00
World Initial CStreamAudioManager implementation 2017-01-15 22:40:33 -10:00
CArchitectureMessage.hpp Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
CArchitectureQueue.cpp various implementations 2015-08-19 16:52:07 -10:00
CArchitectureQueue.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CBasics.hpp Adopt JBus' GetGCTicks() 2017-01-07 17:08:02 -10:00
CBasicsPC.cpp Adopt JBus' GetGCTicks() 2017-01-07 17:08:02 -10:00
CCRC32.cpp CRC32 data pointer should remain const 2016-08-04 15:28:32 -07:00
CCRC32.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CDependencyGroup.cpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CDependencyGroup.hpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CDvdFile.cpp Initial CStreamAudioManager implementation 2017-01-15 22:40:33 -10:00
CDvdFile.hpp Initial CStreamAudioManager implementation 2017-01-15 22:40:33 -10:00
CDvdRequest.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CFactoryMgr.cpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CFactoryMgr.hpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CFluidPlaneManager.cpp CCameraManager imps 2016-04-16 16:50:45 -10:00
CFluidPlaneManager.hpp CCameraManager imps 2016-04-16 16:50:45 -10:00
CGameDebug.cpp More class stubs 2015-08-26 14:23:46 -10:00
CGameDebug.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CGameHintInfo.cpp More script object imps 2016-12-21 18:48:22 -08:00
CGameHintInfo.hpp More script object imps 2016-12-21 18:48:22 -08:00
CGameOptions.cpp RumbleFxTable and final FrontEnd options functions 2017-01-12 14:16:26 -10:00
CGameOptions.hpp RumbleFxTable and final FrontEnd options functions 2017-01-12 14:16:26 -10:00
CGameState.cpp Code cleanup and corrections 2017-01-06 17:58:05 -08:00
CGameState.hpp Code cleanup and corrections 2017-01-06 17:58:05 -08:00
CIOWin.hpp Work on CWorldTransManager 2016-08-15 10:58:07 -10:00
CIOWinManager.cpp CSplashScreen integration 2016-09-13 19:54:09 -10:00
CIOWinManager.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CInGameTweakManagerBase.hpp Initial CStreamAudioManager implementation 2017-01-15 22:40:33 -10:00
CMFGameBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CMainFlowBase.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CMainFlowBase.hpp Further CGameState imps 2016-09-24 15:58:54 -10:00
CMakeLists.txt TCastTo implementation 2017-01-14 17:07:01 -10:00
CMemoryCardSys.cpp CFrontEndUI work 2017-01-08 17:44:00 -10:00
CMemoryCardSys.hpp CFrontEndUI work 2017-01-08 17:44:00 -10:00
CMemoryCardSysNix.cpp Fix dolphin-emu path resolution 2016-12-28 15:03:37 -08:00
CMemoryCardSysOSX.cpp Kabufuda updates and dolphin memory card path resolution 2016-12-28 11:39:38 -10:00
CMemoryCardSysWin.cpp Fix string concatenation 2016-12-28 13:16:46 -10:00
CObjectList.cpp CScriptTrigger work 2017-01-14 19:59:37 -08:00
CObjectList.hpp CScriptTrigger work 2017-01-14 19:59:37 -08:00
CPakFile.cpp various implementation 2015-08-22 20:42:29 -10:00
CPakFile.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CPlayMovieBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CPlayerState.cpp CScriptTrigger work 2017-01-14 19:59:37 -08:00
CPlayerState.hpp CScriptTrigger work 2017-01-14 19:59:37 -08:00
CRandom16.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CRandom16.hpp Revert Range(s32,s32) change (causes segfault do to improper results) 2016-07-02 23:46:18 -07:00
CRelayTracker.cpp Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
CRelayTracker.hpp More GameState imps 2016-07-24 16:14:58 -07:00
CResFactory.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CResFactory.hpp Further CGameState imps 2016-09-24 15:58:54 -10:00
CResLoader.cpp Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
CResLoader.hpp CModelData imps 2016-04-14 11:42:47 -10:00
CSaveWorld.cpp Better null-tag handling; integrate CSaveWorld and CMapWorld loading 2016-10-08 10:32:36 -10:00
CSaveWorld.hpp Better null-tag handling; integrate CSaveWorld and CMapWorld loading 2016-10-08 10:32:36 -10:00
CScanDisplay.cpp CScanDisplay::CDataDot imps 2016-08-14 18:29:07 -07:00
CScanDisplay.hpp CBodyState and CStateMachine work 2016-08-15 13:43:04 -07:00
CScannableObjectInfo.cpp CScannableObjectInfo imps 2016-08-03 16:20:31 -07:00
CScannableObjectInfo.hpp CScanDisplay and CScriptMazeNode stubs 2016-08-14 14:38:05 -07:00
CSimplePool.cpp Better null-tag handling; integrate CSaveWorld and CMapWorld loading 2016-10-08 10:32:36 -10:00
CSimplePool.hpp CCharacterFactory imps 2016-04-14 17:02:21 -10:00
CSortedLists.cpp CScriptTrigger work 2017-01-14 19:59:37 -08:00
CSortedLists.hpp CScriptTrigger work 2017-01-14 19:59:37 -08:00
CStateManager.cpp Merge branch 'master' of https://github.com/AxioDL/urde 2017-01-15 07:51:01 -10:00
CStateManager.hpp CScriptTrigger work 2017-01-14 19:59:37 -08:00
CStaticInterference.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CStringExtras.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CTimeProvider.cpp More CModel imps 2016-03-30 20:18:56 -10:00
CTimeProvider.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CToken.cpp Several resource management bug fixes 2016-09-20 19:41:51 -10:00
CToken.hpp Several resource management bug fixes 2016-09-20 19:41:51 -10:00
CVirtualDvdFile.cpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
CVirtualDvdFile.hpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
GCNTypes.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
GameGlobalObjects.cpp Code cleanup and corrections 2017-01-06 17:58:05 -08:00
GameGlobalObjects.hpp Code cleanup and corrections 2017-01-06 17:58:05 -08:00
GameObjectLists.cpp TCastTo implementation 2017-01-14 17:07:01 -10:00
GameObjectLists.hpp Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
IFactory.hpp Further CGameState imps 2016-09-24 15:58:54 -10:00
IMain.hpp CFrontEndUI work 2016-12-29 20:37:01 -10:00
IOStreams.cpp Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
IOStreams.hpp Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
IObj.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjFactory.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjectStore.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IRuntimeMain.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
ITweak.hpp WIP Tweak RE 2016-07-26 21:19:32 -07:00
IVParamObj.hpp Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
MkCastTo.py CScriptTrigger work 2017-01-14 19:59:37 -08:00
RetroTypes.cpp Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
RetroTypes.hpp CScriptTrigger work 2017-01-14 19:59:37 -08:00
rstl.cpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
rstl.hpp Code cleanup and corrections 2017-01-06 17:58:05 -08:00